SONG GUIDE · FBD 10

WonderRoom2.0 — FBD 10

VIRTUAL NICE DOG WORKS · FORBIDDEN 10 · SPEED 7.00 · FIRST CLEAR

A frame-by-frame read of TrappyTheDemon's FORBIDDEN 10 sightread of virtual Nice dog workS's WonderRoom2.0 — the REFLECT pairing, the hold walls that make over half the chart, the full-width panel and the settled result card, every number read off the screen.

WonderRoom2.0 FBD 10 at a glance

  • ▸Single source: TrappyTheDemon's FORBIDDEN 10 sightread of virtual Nice dog workS's WonderRoom2.0 (uploaded 2026-09-09) — the Arc 1: The First Lie song's top difficulty, one rung above ULT 9, played as a REFLECT dive with AYAME paired to AYAME.
  • ▸The cross-check lands exactly: the result card's four rows — EXACT 1164 + 141, NEAR 84, BREAK 92 — sum to 1,481, matching the catalog's FBD note split (tap 282 + hold 758 + field 242 + flick 199) judgement for judgement, and holds alone are 758 of 1,481 — over half the chart.
  • ▸A rank-A first clear, not a full combo: 92 BREAKs and 84 NEARs end any FC claim. HIGH SCORE read a dash before the dive and DIFFERENCE repeats the full +090'953'224. MAX LINK 170, MISS GAUGE 10, ENCOUNTER RESULT 000'071'813 with a CENTERED chip.
  • ▸Capture quirks, quoted as seen: a Windows start-menu panel floats over the result card for the whole count-up and closes on the upload's final readable frame — and the creator's live-stream badge is patched out of three stills; the video itself is untouched.

Source footage

One video backs every still below: TrappyTheDemon's In Falsus sightread of WonderRoom2.0 on FORBIDDEN 10 (3:11, uploaded September 9, 2026). Deep links in each step jump to the matching moment.

Watch on YouTube ↗

The upload has no spoken commentary — its only caption track is auto-generated [music] filler — so every fact here is read off the screen and checked against the song catalog. The capture carries the creator's live-stream badge on its left edge — avatar, "CrabbyTheDemon" viewer-count chip, PKTR tag and LIVE badge; recorder overlay, not game UI — patched out of three stills with delogo fills measured on the 1600-wide frames; the eight gameplay stills and the result-card still caught no badge because the overlay fades in and out. The video itself is untouched and linked in full. The side-lane key labels read Umschalt and Leer — the player's system locale, quoted as seen — and a Windows start-menu panel floats over the result card for the whole count-up, closing only on the upload's final readable frame, which is the still quoted in step 11.

The chart at a glance

CATALOG · V1.0.2C

Levels and the note split come straight from the site's song catalog (game version 1.0.2c) — the numbers the result card is checked against in step 11, to the judgement.

SongWonderRoom2.0
Artistvirtual Nice dog workS
ArcArc 1: The First Lie
Version1.0.2c
Levels (MIN · EVO · ULT · FBD)MIN 3 · EVO 6 · ULT 9 · FBD 10

→ In Falsus Song List — All 70 Tracks with Chart Levels→ Difficulty Levels

How the FBD 10 chart unfolds

11 FRAMES · 3:11 CAPTURE

One step per frame, in play order. Seconds in each credit link follow the decode-accurate timeline of the upload and can land a frame or two off.

  1. 1

    Confirm the chart: FORBIDDEN 10

    The detail screen states the terms in red: a 10 on DIFFICULTY FORBIDDEN — the tier above ULTIMATE and this song's ceiling — beside the pixel-art Wonder Room jacket crediting ILLUST Rei Kurashima,りたお,すとろべ. A REFLECT panel pairs AYAME with AYAME at DIFFICULTY RATING 34, showing 1,200 and 900 in rewards. The panel is quoted as shown; how the encounter scores itself is not read into it.

    In Falsus WonderRoom2.0 song detail screen with the red DIFFICULTY FORBIDDEN 10 badge, the pixel-art Wonder Room jacket and a REFLECT panel pairing AYAME with AYAME
    Red 10 on DIFFICULTY FORBIDDEN, AYAME paired with AYAME at rating 34 · TrappyTheDemon ↗
  2. 2

    Wait out the opening wedge

    The highway fades in with lanes labeled A S D F, the side pads reading Umschalt and Leer on this player's system, and the song chip confirming FBD 10 at SPEED 7.00. One purple wedge rides the home rows while the score is still 000'000'000 — the intro buys a clean look at the lane layout.

    WonderRoom2.0 FBD 10 opening in In Falsus with the first purple wedge on the home lanes at score 000'000'000 and the A S D F bed under an FBD 10 SPEED 7.00 chip
    One triangle and a whole lane map — the intro buys a clean read · TrappyTheDemon ↗
  3. 3

    Meet the REFLECT partner

    Before the first beat, the REFLECT intro slides AYAME in beside a five-slot memory-card rail with two cards equipped, the score corner still reading 000'000'000. A loading tip quoted earlier in the capture sets the rule this pairing plays by: in Reflection Encounters the HIT bars are replaced by a single Progress bar.

    In Falsus REFLECT partner intro for WonderRoom2.0 FBD 10 showing AYAME beside five memory-card slots with two cards equipped at score 000'000'000
    AYAME slides in with two of five memory cards equipped · TrappyTheDemon ↗
  4. 4

    Hold the first wide beam

    The chart opens its argument early: a wide cyan hold stretches across the left lanes, judged EXACT EXACT at score 004'239'454 while a yellow flick diamond waits on the right edge. In this FBD chart holds are not breathers between taps — they are the workload.

    In Falsus WonderRoom2.0 FBD 10 wide cyan hold judged EXACT EXACT across the left lanes while a yellow flick diamond waits on the right edge at 004'239'454
    EXACT EXACT under a held beam — holds are the workload here · TrappyTheDemon ↗
  5. 5

    Read the gold hexagons

    Gold hexagon field cells fire on the pads at combo 14, score 010'565'998, judged EXACT EXACT EXACT. Field objects here judge like ordinary pads, so play them as taps, not decoration — and expect them between hold endings, not on free beats.

    WonderRoom2.0 FBD 10 gold hexagon field cells firing on the pads in In Falsus with EXACT judgements at combo 14 and score 010'565'998
    Combo 14, 010'565'998 — field cells judge like pads · TrappyTheDemon ↗
  6. 6

    Split the twin wide holds

    The mid-chart's signature set: a cyan wide hold covers the left lanes while a magenta diagonal carries the right, four EXACT judgements landing at 022'557'586. Both hands stay occupied at once — the catalog's 758 holds are built from crossings like this one.

    In Falsus WonderRoom2.0 FBD 10 twin wide holds crossing — a cyan beam over the left lanes and a magenta diagonal over the right with four EXACT judgements landing
    Cyan left, magenta right — four EXACTs at once · TrappyTheDemon ↗
  7. 7

    Survive the center mega-hold

    One white-cyan hold swallows the middle lanes at 036'232'938 while a magenta beam works the right side, EXACT NEAR EXACT landing while the hold is still down. The holding hand cannot help here — the free hand owns every judgement around it.

    WonderRoom2.0 FBD 10 center mega-hold held down the middle lanes in In Falsus with EXACT NEAR EXACT judgements under a magenta side beam at 036'232'938
    One hand pinned, the other owns every judgement around it · TrappyTheDemon ↗
  8. 8

    Respect the LATE NEARs

    A LATE NEAR flashes over gold hexagon pads at combo 45, score 046'488'259. Judgement windows this tight turn half-beat hesitations into NEAR counts — the card ends with 84 of them, most earned in hold-dense bars like this one.

    In Falsus WonderRoom2.0 FBD 10 LATE NEAR judgement flashing over gold hexagon pads at combo 45 while a cyan hold rides the left edge at 046'488'259
    Combo 45 — tight windows tax every half-beat hesitation · TrappyTheDemon ↗
  9. 9

    Absorb the mid-chart BREAKs

    The run bleeds steadiness as the layers stack: a red BREAK flashes beside a purple diagonal at 062'129'966 while a gold flick lands low. The card ends with 92 BREAKs — this chart punishes tired hands right to the final bar.

    WonderRoom2.0 FBD 10 red BREAK flashing beside a purple diagonal beam in In Falsus with a gold flick landing on the lower pads at 062'129'966
    92 BREAKs by the end — the back half keeps taking its cut · TrappyTheDemon ↗
  10. 10

    Take the full-width panel

    The finale beds the whole highway under one light-blue panel at 081'985'168, a purple wide beam crossing it with EXACT landing. It reads as a wall but judges as a single press — trust the lane bed, not the width, and keep the ending holds down through the last measure.

    In Falsus WonderRoom2.0 FBD 10 full-width light-blue panel covering the highway under a purple wide beam with EXACT landing at 081'985'168
    The whole highway under one object — it judges as a single press · TrappyTheDemon ↗
  11. 11

    Read the result card

    The count-up runs under a Windows start-menu panel the player never dismisses until the upload's final readable frame — the still quoted here. It settles at SCORE 090'953'224, rank A, EXACT 1164 + 141, NEAR 84, BREAK 92 — summing to 1,481, the catalog's FBD split exactly. MAX LINK 170, MISS GAUGE 10, HIGH SCORE a dash, DIFFERENCE +090'953'224, the IOTA row marked First Clear, and ENCOUNTER RESULT 000'071'813 with four of five stars and a CENTERED chip. No Assist Mode slot appears anywhere on the card.

    In Falsus WonderRoom2.0 FBD 10 DIVE RESULT card with rank A, EXACT 1164 + 141, NEAR 84, BREAK 92 and the ENCOUNTER RESULT 000'071'813 CENTERED strip
    Rank A, 090'953'224 — 1,481 judgements, matching the catalog exactly · TrappyTheDemon ↗

→ Hardest Songs

Frequently asked questions

WONDERROOM2.0 · FBD 10

How hard is WonderRoom2.0 on FBD 10 in In Falsus?

It is this song's ceiling and a full tier above its ULT 9. The catalog splits its 1,481 notes into tap 282, hold 758, field 242 and flick 199 — over half the chart is holds, which punish drifting hands rather than slow ones. The capture ends in a rank-A first clear with 92 BREAKs, a fair expectation for a first visit.

What does the result card show for this run?

EXACT 1164 + 141, NEAR 84, BREAK 92 — 1,481 judgements, matching the catalog note split exactly. MAX LINK 170, MISS GAUGE 10, HIGH SCORE a dash, DIFFERENCE +090'953'224, an IOTA row marked First Clear, and an ENCOUNTER RESULT of 000'071'813 with four of five stars and a CENTERED chip. The run is a clear, never a full combo.

What SPEED should I use for the FBD 10 chart?

The capture plays at SPEED 7.00, quoted off the in-game song chip. At this density the hold bodies stack across lanes, so pick the highest speed at which you can still read two overlapping wide holds — then keep it fixed while you learn the crossings, because the chart gives few free beats to re-adjust.

How does FBD 10 compare with the song's ULT 9?

ULT 9 is the rung below, carrying 1,131 notes against the FBD chart's 1,481 — and its split (field 423, flick 301) leans on fields and flicks rather than holds. WonderRoom2.0 itself unlocks along the story route covered in the song unlocks guide. EVO 6 (533 notes) and MIN 3 (448 notes) sit well beneath both.

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