GUIDE // CHART BREAKDOWNS

The Hardest Charts in In Falsus, Frame by Frame

The hidden FBD 15 · five FBD 14 charts · Enigma FBD 13 · the FBD 12 tier

The demo's answer to "how hard does this get?" was à la mode FBD 11. The full game rewrote it: fourteen charts share FBD 13 — Enigma among them — twenty-four sit at FBD 12, and the complete catalog climbs past both, to five charts at FBD 14 and a hidden track at FBD 15. This page now walks the whole ladder frame by frame, from the FBD 15 wall down to the demo ceiling.

Quick Takeaways

  • ▸The hidden Arc 4 track '▓' is In Falsus's only FBD 15 chart — 3,108 judgments on its result screen, the largest documented count in the game, and no public clear as of September 2026.
  • ▸FBD 14 is a five-chart tier — Chronophobia, code:Leviathan, Hollow, PhylaXron and TACTOM. code:Leviathan's documented Anomaly run dies at MISS GAUGE -13; poke's First Clear proves the chart falls.
  • ▸Enigma is one of fourteen FBD 13 charts, and FBD 12 is a twenty-four-chart tier spanning every arc — the launch-era summit this guide started with.
  • ▸The demo-era peaks are unchanged — à la mode FBD 11, Ordirehv FBD 10, Ghost Ray ULT 8 — so every hour of demo practice still counts.

Source Footage

Frames in this guide come from seven videos: Kyrosol's FBD chart previews of Enigma and Sin Utopia, DJwarlock's Ordirehv FBD 10 Full Link EX+ and à la mode FBD 11 AA clear, ChepFrosty's Ghost Ray ULT tips run, and Seol's Anomaly-state runs of code:Leviathan FBD 14 and the hidden FBD 15 chart. Every frame links back to the exact moment it was taken.

Watch the Enigma FBD 13 chart preview ↗
Watch the Sin Utopia FBD 12 chart preview ↗
Watch the Ordirehv Full Link EX+ ↗
Watch the à la mode AA clear ↗
Watch the Ghost Ray ULT tips run ↗
Watch: code:Leviathan FBD 14 (Seol) ↗
Watch: '▓' FBD 15 attempt (Seol) ↗

Perfect Dive runs worth watchingThree more runs matter. EKRuby's Ordirehv FBD 10 and BlueDiamond091's à la mode FBD 11 Perfect Dives are room-handcam or overlay edits, so no frames are reused — they are the proof that all-EXACT clears of those charts exist. poke's code:Leviathan FBD 14 First Clear (093'302'323, rank A) carries a handcam picture-in-picture, and Ironfork's FBD 15 chart view ends in the same DIVE FAILED as our featured run — both are credited rather than framed.↗ EKRuby — Ordirehv FBD 10 Perfect Dive↗ BlueDiamond091 — à la mode FBD 11 Perfect Dive (Max-58)↗ poke — code:Leviathan FBD 14 First Clear (rank A)↗ Ironfork — FBD 15 chart view (DIVE FAILED)

Enigma FBD 13 — the Launch-Week Summit

sanmal · Arc 2 · an FBD 13 chart

Enigma is where the full game redrew the ceiling. The Arc 2 track by sanmal carries one of the game's fourteen FBD 13 charts — a full level above anything the demo showed. Even in chart preview the play field turns into crossing laser walls, and the density keeps climbing into the final third.

  1. 1

    Find it: the 13 badge in song select

    Enigma sits in the Arc 2 track group. Its select card carries the number 13 next to the FORBIDDEN tab — one of just three 13s in the game, a clear level above the demo's à la mode at 11.

    In Falsus song select previewing sanmal's Enigma with the FBD tab active and the level 13 badge on its jacket
    Level 13 on the card: only two other charts in the game reach this number. · Footage: Kyrosol ↗
  2. 2

    Read the crossing lasers

    Mid-chart, two laser traces cut across the field at once — purple against pink — while lane notes keep landing underneath. The crossings are the exam: each trace owns a line, and your cursor owes both.

    Twin purple and pink lasers cross over the In Falsus play field in the FBD 13 chart of Enigma
    Two traces, two lines, one cursor — the defining shape of FBD 13. · Footage: Kyrosol ↗
  3. 3

    Survive the diagonal sweep

    Late in the chart a broad translucent trace cuts diagonally over nearly every lane at once. It rewards a planned entry point over reaction — decide where you will meet it before it arrives.

    A broad translucent trace cuts diagonally across nearly every lane during the FBD 13 chart of Enigma
    One sweep, most of the field — plan the entry, don't chase it. · Footage: Kyrosol ↗

→ Enigma in the Song Catalog→ Arc 2 Guide

Sin Utopia FBD 12 — the Face of the FBD 12 Tier

Kobaryo · Arc 2 · FBD 12

Twenty-four charts share level 12, and Sin Utopia is the one to meet first. Kobaryo's Arc 2 track runs crossing laser streams and a full-field sweep that previews exactly what the tier demands: constant trace reading over dense lane work.

  1. 4

    The tier, not a song

    FBD 12 is a tier of twenty-four, spanning every arc: Sin Utopia and Greyscale City here in Arc 2, ZFC, Be There, Cyaegha and MIRINAE elsewhere, Cylin and Lights Out in Arc 2.5, My Deadly Sins, Self-confrontatioN and yggthrasir in Arc 3 — plus Hyaloüyne and Deep Into The Vibe, two demo songs that gained FBD charts at launch, and eleven more charts the complete tracklist added after launch.

    In Falsus song select highlighting Kobaryo's Sin Utopia with its FBD difficulty tab active and the level 12 badge
    One tab beyond ULT: level 12, shared by twenty-four charts. · Footage: Kyrosol ↗
  2. 5

    Crossing streams under pressure

    Sin Utopia's midsection runs purple and cyan lasers across the field while the lane notes refuse to thin out. Where Ordirehv examined cursor control, this tier assumes it and adds speed.

    Purple and cyan laser traces cross the In Falsus play field in Sin Utopia's FBD 12 chart
    The wall of light: FBD 12 assumes Ordirehv's exam is already passed. · Footage: Kyrosol ↗
  3. 6

    Ride the full-field sweep

    A wide pink trace bends an S-curve across the whole field. Like Enigma's finale it covers more ground than a reaction can cover — pick your entry edge and stay with it.

    A wide pink laser curve sweeps across the whole In Falsus field during Sin Utopia's FBD 12 chart
    The S-curve crosses everything; commit to an edge and ride it. · Footage: Kyrosol ↗

→ Sin Utopia in the Song Catalog

à la mode FBD 11 — the Old Ceiling, Still Standing

aran · FBD 11 · the demo's former peak

à la mode is the only level-11 chart in the demo, and it plays like it: sustained lane streams, Field curves layered over flick arrows, and a late-chart cyan Field zone that swallows the center lanes. DJwarlock's AA clear still records 52 NEAR and 16 BREAK — a realistic picture of what a first clear looks like. BlueDiamond091's Perfect Dive (Max-58) proves the ceiling. Full chart data is on the à la mode song page.

  1. 7

    Warm up on the opening lane streams

    à la mode opens with honest six-lane work — single notes and short bursts across the highway with the FBD 11 badge overhead. Use it to lock your timing in; the chart stops being this forgiving quickly.

    In Falsus à la mode FBD 11 opening section with lane notes raining over the six-key highway and EXACT judgements landing
    The calmest à la mode gets: clean six-lane streams under the FBD 11 badge. · Footage: DJwarlock ↗
  2. 8

    Split your attention: Field curve plus flick arrows

    The first real wall layers a purple Field curve over the lanes while a green flick arrow floats above the judgement line. Hit the flick with a small cursor twitch — a couple of pixels is enough — without drifting off the Field ribbon.

    In Falsus à la mode FBD 11 pattern combining a purple Field curve with a green flick arrow above the lane notes
    The first real wall: a Field ribbon to hold while a flick arrow demands a cursor twitch. · Footage: DJwarlock ↗
  3. 9

    Ride the wide cyan Field zone

    Late in the chart a cyan Field zone expands to cover the center lanes while EXACT popups chain along it. The required cursor motion is smaller and slower than the visuals suggest — stay on the inner edge of the zone so a slip leaves you room to correct.

    In Falsus à la mode FBD 11 wide cyan Field zone covering the center lanes while EXACT popups chain along the curve
    The late-chart cyan Field zone swallowing the center lanes — smaller motions than it looks. · Footage: DJwarlock ↗
  4. 10

    Accept what a first clear costs

    DJwarlock's AA result: DIVE CLEARED with 923 EXACT plus 107 shiny, 52 NEAR and 16 BREAK, max link 238. On a level-11 chart, dropping links in the hard sections and surviving is a legitimate clear — the MSS gauge only needs to hold at 10 or above.

    In Falsus à la mode FBD 11 clear result recording an AA rank with 52 NEAR and 16 BREAK judgements
    A realistic first clear: AA with 52 NEAR and 16 BREAK, DIVE CLEARED all the same. · Footage: DJwarlock ↗

→ à la mode Song Page

Ordirehv FBD 10 — the Field-Curve Exam

Feryquitous · FBD 10 · cleared EX+ Full Link on camera

Ordirehv is the demo's discipline check for the mouse hand. Where other charts spike with lane density, Ordirehv floods the highway with Field ribbons — two at once in the mid-chart, four stacked in the late section — while the lanes themselves stay readable. DJwarlock's Full Link EX+ run ends with just 12 NEAR and 0 BREAK, which tells you where the difficulty lives: drop the cursor off a ribbon and the link is gone. Full chart data and counters are on the Ordirehv song page.

  1. 11

    Read the opening Field ribbon early

    Ordirehv opens by putting a purple Field ribbon straight down the center lane while single lane notes tap underneath. Pick the ribbon up with the cursor as soon as it renders — Field notes only judge shiny EXACT or miss, so a late entry is already a drop.

    In Falsus Ordirehv FBD 10 gameplay with a purple Field ribbon running down the center lane as an EXACT judgement pops at the line
    Ordirehv wastes no time: a center-lane Field ribbon with lane taps underneath, seconds into the chart. · Footage: DJwarlock ↗
  2. 12

    Track two Field zones at once

    Mid-chart, Ordirehv runs a purple Field curve through the middle lanes and a pink one down the right side simultaneously. The lane hand plays simple taps while the cursor hand sweeps both zones; the EXACT popups on both ribbons show the run never drops either one.

    In Falsus Ordirehv FBD 10 chart running two simultaneous Field zones, a purple curve in the middle lanes and a pink curve on the right
    The mid-chart signature: two Field ribbons active at once, both flashing EXACT. · Footage: DJwarlock ↗
  3. 13

    Survive the stacked-ribbon finale

    The late section stacks four Field ribbons — purple pair on the left, purple center, pink right — over the highway at once. This is the chart's wall: keep the cursor moving in small, controlled arcs instead of chasing each ribbon edge to edge.

    In Falsus Ordirehv FBD 10 late-chart section stacking four purple and pink Field ribbons over the lane highway
    Four Field ribbons on screen at once — the moment that ends most Full Link attempts. · Footage: DJwarlock ↗
  4. 14

    Know what the clear looks like

    DJwarlock's result screen: rank EX+ with FULL LINK, 1,163 EXACT plus 67 shiny EXACT, 12 NEAR and 0 BREAK, max link 1,242. You do not need a Perfect Dive for the top rank here — but you cannot afford a single BREAK.

    In Falsus Ordirehv FBD 10 result screen confirming EX+ rank with Full Link, 12 NEAR and zero BREAK judgements
    EX+ with FULL LINK: 12 NEAR, 0 BREAK, max link 1,242. No Perfect Dive required for the top rank. · Footage: DJwarlock ↗

→ Ordirehv Song Page

Ghost Ray ULT — Flicks and Field Discipline

Qlarabelle & crayvxn · ULT 8 · Perfect Dive on camera

Ghost Ray's ULT chart (level 8 in the demo, below its FBD 10) is the chart ChepFrosty chose for a tips video, because it drills the two skills the whole game grades hardest: tiny, accurate flick motions and never leaving a Field note. His run ends in a Perfect Dive — 0 NEAR, 0 BREAK — and his overlay advice is paraphrased into the steps below. Full chart data is on the Ghost Ray song page.

  1. 15

    Let note colors call your fingers

    Ghost Ray's early section mixes a purple Field ribbon with green flicks and lane taps. ChepFrosty's core advice: use note color as a shorthand for which finger plays it — purple patterns go to the pinky side, blue to the middle fingers, red toward the thumb — so your lane hand never has to think.

    In Falsus Ghost Ray ULT gameplay combining a purple Field ribbon, a green flick note and lane taps in one frame
    Ghost Ray's vocabulary in one frame: Field ribbon, green flick, lane taps. · Footage: ChepFrosty ↗
  2. 16

    Flick with pixels, not swipes

    The flick burst fires yellow beams at the bottom of the highway while a hold note runs above. Flicks in In Falsus have their own, more lenient timing windows and only need a small twitch in the right direction — over-swiping just throws your cursor off the next Field note.

    In Falsus Ghost Ray ULT flick burst section with yellow flick beams firing at the bottom of the lane highway
    Yellow flick beams at the line — each one wants a couple of pixels, not a swipe. · Footage: ChepFrosty ↗
  3. 17

    Take the wide sweep from the inner edge

    Ghost Ray's wide purple Field sweep crosses the whole highway. Enter it with a small initial motion to feel the rhythm and confirm your cursor position, then ride the inner edge — if the cursor slips out, you have less distance to recover, and the grace before a miss is tiny.

    In Falsus Ghost Ray ULT wide purple Field curve sweeping across the lane highway during a calm section
    Ride this sweep from the inner edge; the grace before a Field miss is tiny. · Footage: ChepFrosty ↗
  4. 18

    Hold the link to the final note

    The run ends with the CONNECTED banner at a score of 100'001'061 — every note linked, encounter won. On Ghost Ray the danger is never one huge wall; it is a hundred small chances to leave a Field note or over-flick.

    In Falsus Ghost Ray ULT run ending with the CONNECTED banner at a score of 100001061
    Every note linked: CONNECTED at 100'001'061 as the chart empties out. · Footage: ChepFrosty ↗
  5. 19

    Read a Perfect Dive result

    ChepFrosty's result screen: PERFECT DIVE with 1,061 EXACT plus 15 shiny EXACT, 0 NEAR, 0 BREAK and a max link of 1,076 on the ULT chart. That is the all-shiny ideal this guide's technique points at.

    In Falsus Ghost Ray ULT result screen showing a Perfect Dive with zero NEAR and zero BREAK judgements
    PERFECT DIVE on the ULT chart: 0 NEAR, 0 BREAK, max link 1,076. · Footage: ChepFrosty ↗

→ Ghost Ray Song Page

code:Leviathan FBD 14 — the Anomaly Wall

kanone · Arc 3 · one of five FBD 14 charts

FBD 14 is where the catalog leaves the launch-era summit behind: five charts — Chronophobia, code:Leviathan, Hollow, PhylaXron and TACTOM — and, at time of writing, only one documented clear among them. code:Leviathan is the wall we can show you. Seol's run plays it under the red Anomaly state flagged in the upload's title, holds the dive to the final seconds, and dies at MISS GAUGE -13; poke's separate First Clear (linked below) proves the chart does fall. The catalog's FBD note split isn't documented yet — the run's result screen counts 2,433 judgments.

  1. 20

    Read the chart through the Anomaly filter

    Seol's upload plays code:Leviathan under the Anomaly state — the corrupted red wash over the whole highway. The chart underneath is readable anyway: a curved purple Field beam riding over steady lane streams, with the EXACT row confirming the timing window stays honest through the filter.

    In Falsus code:Leviathan FBD 14 gameplay under the red Anomaly state with a curved purple Field beam crossing lane streams at score 035'071'746
    FBD 14 ATTEMPT · 1:20 ANOMALY WALL · Seol — code:Leviathan FBD 14 (Anomaly) ↗
  2. 21

    Where the gauge dies: the late-chart double wall

    Past the 60-million mark the chart stacks a BREAK-streaked stream wall over crossing holds — this is the stretch that killed the featured run. The result screen later admits 216 BREAKs against a MAX LINK of 269 and a MISS GAUGE of -13: close enough to taste the clear, not enough to land it.

    In Falsus code:Leviathan FBD 14 late chart showing BREAK judgments stacking over white and gold stream walls at score 064'364'158
    FBD 14 ATTEMPT · 2:20 GAUGE DRAIN · Seol — code:Leviathan FBD 14 (Anomaly) ↗

→ code:Leviathan FBD 14 Guide

The FBD 15 Wall — '▓' (tokonagi)

∞ · Arc 4 · the only FBD 15 chart

The game's ceiling wears a mask: the song select lists it under the blocked-out title '▓', the artist field reads simply ∞, and the community knows it as tokonagi. Its FBD 15 is the only one in the game, and the difficulty shows — Seol's attempt and Ironfork's chart view both end in DIVE FAILED, and no public clear had surfaced when this page was last checked (2026-09-18). What the attempt does document is scale: 3,108 judgments on the result screen, the largest count in the catalog.

  1. 22

    Full-width sweeps under the mask

    Even the mid-chart is wide: a purple Field sweep crosses the full highway while four lane streams run underneath it. This is the tier where nothing stays in one lane for long — the FBD 13 charts' crossing beams are the warm-up act here.

    In Falsus hidden FBD 15 song gameplay with a full-width purple Field sweep crossing four lane streams at score 033'254'267
    FBD 15 ATTEMPT · 1:20 THE MASKED CHART · Seol — '▓' FBD 15 attempt ↗
  2. 23

    The quad-beam finale wall

    The last stretch stacks four beams over hexagonal hold rings, with the MISS GAUGE already flashing. Seol's run carries an EARLY/NEAR/BREAK mix through this wall — the section where the 14-chart FBD 13 tier ends and the reason there is only one FBD 15 begins.

    In Falsus FBD 15 finale wall stacking four beams over hexagonal hold rings with EARLY NEAR and BREAK judgments visible on the row
    FBD 15 ATTEMPT · 2:25 THE WALL · Seol — '▓' FBD 15 attempt ↗
  3. 24

    The last ten percent: mixed-pattern density

    Flick arrows, lane taps and Field notes land in the same bars here, and the judgment row shows every verdict at once — EXACT, NEAR, LATE and BREAK in a single screen. The run died moments later at MISS GAUGE -14, rank C, with the largest judgment count the site has documented: 3,108.

    In Falsus FBD 15 mixed-pattern finale with flick arrows lane taps and Field notes landing together and EXACT NEAR LATE BREAK judgments on one screen
    FBD 15 ATTEMPT · 2:32 DENSITY PEAK · Seol — '▓' FBD 15 attempt ↗

→ FBD 15 Guide — the Hidden '▓' Chart

FAQ

Common questions about In Falsus's hardest charts

What is the hardest song in In Falsus?

The hidden Arc 4 song '▓' tops the game at FBD 15, with five charts at FBD 14 (Chronophobia, code:Leviathan, Hollow, PhylaXron, TACTOM) just above the fourteen-chart FBD 13 tier — Enigma, Latent Duality and Mémoire among them. The two new top sections above cover FBD 14 and FBD 15 frame by frame; twenty-four charts share level 12 below, and the demo's à la mode at FBD 11 sits further down still.

Is Ordirehv harder than à la mode?

They test different skills. Ordirehv FBD 10 is a cursor-control exam — up to four simultaneous Field ribbons with simple lanes underneath. à la mode FBD 11 adds heavier lane streams and flick-plus-Field layering on top, which is why it carries the higher level. Players strong on the mouse hand often find Ordirehv more comfortable despite both being FBD.

Has anyone Perfect Dived these charts?

Yes — all three on camera. ChepFrosty's Ghost Ray ULT run ends in a Perfect Dive (0 NEAR, 0 BREAK), EKRuby has a Perfect Dive of Ordirehv FBD 10, and BlueDiamond091 has a Perfect Dive of à la mode FBD 11 (Max-58). All four runs are linked from the source section above.

Are these demo charts the same in the full game?

Chart levels carried over unchanged where they existed — Ordirehv 1/4/8/10, à la mode 1/5/9/11, Ghost Ray 1/4/8/10, verified against the community wiki's song list. What changed is the locked fourth tier: the full game added FBD charts up to level 13, including new FBD charts for Hyaloüyne and Deep Into The Vibe.

How many FBD 12 charts are in In Falsus?

Twenty-four: the launch-era thirteen — Sin Utopia and Greyscale City (Arc 2), ZFC (Arc 1), Be There, Cyaegha and MIRINAE (base game), Cylin and Lights Out (Arc 2.5), My Deadly Sins, Self-confrontatioN and yggthrasir (Arc 3), plus demo veterans Hyaloüyne and Deep Into The Vibe — joined by eleven more documented with the complete tracklist: Albedo, Falsequre, Shadows of Unknown, Destr0yer, EXCEED MIND LIMIT, Live Fast Die Young, Noct Idea, Now I know, Outer Justice, Scarlet Espada and Trajectory of Hope. Fourteen FBD 13 charts stand above the tier.

RELATED

Enigma FBD 13 Guide →The Arc 2 boss at FBD 13, walked frame by frame — and why the first dive fails without a strong deckEnigma in the Song Catalog →Enigma's chart levels and Arc 2 placement in the full song catalog.Sin Utopia in the Song Catalog →Sin Utopia's chart levels and Arc 2 placement in the full song catalog.Arc 2 Guide →Arc 2: A Past Best Untold — the 10-song track group, how it opens, and the launch-era hardest charts, spoiler-free.Difficulty Levels →MIN, EVO, ULT and FBD explained — demo availability, chart matrix and reward scaling.Remembrance & Crafting →Card Crafting step by step, the Potency Multiplier, and what Remembrance means.Latent Duality FBD 13 Guide →A fellow FBD 13 chart — Arc 1's Latent Duality walked frame by framePerfect Dive Guide →Judgements, MAX LINK, MSS HP and ranks — how scoring works and how to read the result screen.code:Leviathan FBD 14 Guide →The full frame-by-frame walkthrough of the Anomaly run, with the First Clear credited and the FBD 14 tier mapped.Chronophobia FBD 14 Guide →The band's ceiling, xi vs Kaneko Chiharu's Chronophobia at FBD 14 — Hodor1355's EX+ clear (099'012'712, DIVE CLEARED, honestly not a Perfect Dive) walked frame by frame.code:Leviathan EVO 8 Guide →The same song at the axis most players actually clear: code:Leviathan's EVO 8 — Trappy's first-try sightread walked frame by frame to a 1,244-note card closing exactly on the catalog split (AA, 096'946'434, first clear).FBD 15 Guide — the Hidden '▓' Chart →Everything documented about the game's only FBD 15 chart: masked select, COMMAND step and the 3,108-judgment result screen.In Falsus Scoring & EX+ Rating Guide →Judgement windows, MAX LINK and the rank thresholds behind EX+ clears.