In Falsus Tools

Iota Farming Planner

PROTOTYPE

Tell the planner which Iota you want — colors, shapes, minimum tier — and it ranks the six demo encounters by coverage, estimates clears, and warns about items no encounter can drop.

PROTOTYPE DATA

Drop-pool compositions, tiers and the 3-drops-per-clear estimate are prototype data. The pool structure (12 Iota: 4 colors × 3 shapes at one tier) and the Connected + Dive Clear requirement are confirmed.

Desired Iota

Color

Shape

Minimum Tier

Drops require a CONNECTED result with a DIVE CLEAR or better.

Suggested Farm Order

Estimated total: ~8 qualifying clears (prototype: 3 random drops per clear).

  1. #1Ghost RayQlarabelle & crayvxnT3
    Covers 6 desired Iota~4 clears per target itemMIN 1 · EVO 4 · ULT 8 · FBD 10
    Red · Shape IRed · Shape IIRed · Shape IIIBlue · Shape IBlue · Shape IIBlue · Shape III
  2. #2Hyaloüyneak+qT4
    Covers 6 desired Iota~4 clears per target itemMIN 3 · EVO 6 · ULT 10
    Red · Shape IRed · Shape IIRed · Shape IIIBlue · Shape IBlue · Shape IIBlue · Shape III
  3. #3à la modearanT5
    Covers 6 desired Iota~4 clears per target itemMIN 1 · EVO 5 · ULT 9 · FBD 11
    Red · Shape IRed · Shape IIRed · Shape IIIBlue · Shape IBlue · Shape IIBlue · Shape III
  4. #4OrdirehvFeryquitousT5
    Covers 3 desired Iota~4 clears per target itemMIN 1 · EVO 4 · ULT 8 · FBD 10
    Red · Shape IRed · Shape IIRed · Shape III

How farming works

Every encounter in the demo owns a fixed drop pool of twelve Iota: four colors times three shapes, all at one tier. A qualifying clear — Connected with a Dive Clear or better — rolls a few random pieces out of that pool, so farming a specific Iota is a question of picking the encounter whose pool contains it and whose chart you can clear most reliably.

The planner intersects your color, shape and minimum-tier filters with each pool and ranks sources by how many of your targets they cover, breaking ties toward the easier charts. The clear estimate assumes three random drops per qualifying clear (a prototype figure), which puts one specific pool item at roughly four clears on average.

When nothing drops what you want at your tier, the gap report offers two fallbacks: the same color and shape at a lower tier, or the same color in a different shape at your tier. Pool compositions are prototype data and will be replaced with confirmed drops after release — treat the farm order as a planning sketch, not gospel.

How to plan Iota farming

  1. 01Pick your targets — select the colors, shapes and minimum tier of the Iota you need for your Blueprints.
  2. 02Get a farm order — the planner intersects your filters with each encounter's drop pool and ranks sources by how many of your targets they cover, breaking ties toward easier charts.
  3. 03Budget your clears — each qualifying clear (Connected with a Dive Clear or better) rolls a few random drops from the pool; the estimate assumes three drops per clear (prototype).
  4. 04Cover the gaps — when no encounter drops an item at your tier, the gap report offers a lower-tier copy or a same-color substitute in another shape.

What every Card and Blueprint needs to be built is tracked in the Card Database

Where do Iota drop in In Falsus?

Iota drop from encounters — the demo's six songs: Cryogenic, Ghost Ray, Hyaloüyne, Ordirehv, à la mode and Deep Into The Vibe. Each encounter owns a fixed drop pool of twelve Iota (four colors × three shapes at one tier), and a drop only rolls on a qualifying clear — Connected with a Dive Clear or better. Higher-tier pools sit on the harder encounters, so bosses like Ghost Ray and Hyaloüyne are the key farm targets when you need high-tier Iota. Pool tiers and compositions are prototype data until release.

Chart Difficulty Reference

Full MIN/EVO/ULT/FBD level table for every demo song lives in the Demo Guide

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