Chart Guide / Arc 4

Moonsliders — ULT 10 Chart Guide

DJ Noriken · The Hand of Calamity · Sightread documented

Moonsliders is DJ Noriken's entry in Arc 4: The Hand of Calamity, and its ULT 10 chart leans on long wide-hold walls, staircase figures and yellow hexagonal hold rings bursting across the A S D F lanes. This walkthrough follows a first-attempt sightread frame by frame — breaks included — so you know exactly what waits inside the dive before you commit.

The Short Version

  • Per the song catalog Moonsliders spans MIN 3 · EVO 6 · ULT 10 · FBD 13, and the video's HUD confirms the sightread runs the ULTIMATE 10 chart at SPEED 7.00.
  • The chart's identity is long purple wide-hold walls — straight, dual and staircase-shaped — with yellow hexagonal hold rings firing around the key caps.
  • Traffic clusters where hold walls chain into hold-ring bursts: anchor the hold first, trace the wall second. Even this sightread drops a red BREAK inside the final burst.
  • The upload ends at DIVE CLEARED — no result screen follows — so this page claims exactly what the video shows: a first-attempt clear of ULT 10, not a rank or a score.

Source Footage

Every fact and screenshot on this page comes from one video: TrappyTheDemon's first-play sightread of Moonsliders on ULTIMATE 10. The upload has no caption track, so all names and values are quoted from on-screen text. One honest edit note: the capture carries the creator's live-stream badge — avatar, channel name and a LIVE marker — fixed to the left edge of the frame. It is recorder overlay, not game UI, and it has been patched out of the stills on this page with an interpolation fill; the video itself is untouched and linked in full.

Watch on YouTube · TrappyTheDemon

Honest-scope notes: the video ends at the DIVE CLEARED banner — no result screen, rank or judgement rows ever appear, so no score is claimed here. The CONNECT screen displays an "Assist Mode Enabled" tag for this run (the footage doesn't show what assist mode changes), the HUD reads SPEED 7.00 with a German key mapping (Umschalt/Leer side lanes), and the song's high score is still blank. Deep-link seconds can land a frame or two off the exact moment; every still on this page was verified individually against the video.

The Chart at a Glance

catalog data · level confirmed by the video HUD

Levels below come from the song catalog, and the video's HUD plate confirms the pairing on screen: ULTIMATE 10 at SPEED 7.00. The catalog publishes a note split for the EVO chart only — no ULT breakdown — and the upload ends before any result screen, so this page quotes no note total. The FBD chart exists at level 13 but is not covered by this footage.

SongMoonsliders
ArtistDJ Noriken
ArcArc 4: The Hand of Calamity
Version1.0.2c
Levels (MIN · EVO · ULT · FBD)MIN 3 · EVO 6 · ULT 10 · FBD 13

In Falsus Song List — All 70 Tracks with Chart LevelsDifficulty Levels

How the Chart Unfolds

11 steps · timestamps link back to the video

The walkthrough below follows the dive in order. Each step is one screenshot from the source video, and the credit link under every image jumps straight back to that moment — open it side by side and the chart explains itself.

  1. 1

    Pick Moonsliders at ULTIMATE 10

    The song card reads Moonsliders by DJ Noriken with the difficulty badge at ULTIMATE 10 and a blank HIGH SCORE — the marker of a true first run. Moonsliders sits in Arc 4: The Hand of Calamity.

    In Falsus song select screen with Moonsliders by DJ Noriken loaded, the DIFFICULTY ULTIMATE badge reading 10 and a blank HIGH SCORE confirming a first sightread
    ULTIMATE 10, high score blank — a true first run. · TrappyTheDemon
  2. 2

    Confirm your CONNECT partner

    Before the dive, the CONNECT panel toggles between the partners AYAME and RAINE, and this capture shows an "Assist Mode Enabled" tag — quoted as-is, because the video never explains what assist mode changes. The chart ahead doesn't care which partner you bring; comfort is the criterion.

    The CONNECT partner panel in In Falsus listing AYAME and RAINE side by side with an Assist Mode Enabled tag, shown on the Moonsliders song select screen
    AYAME or RAINE — this run displays Assist Mode Enabled. · TrappyTheDemon
  3. 3

    Set your hands on the empty highway

    The dive opens on an empty six-lane highway with the score counter still at 000'000'000: A S D F key lanes up the middle, Umschalt and Leer side lanes on the edges (the capture uses a German key mapping). Spend these quiet seconds settling both hands — the first wall arrives fast.

    The Moonsliders ULT 10 chart opens in In Falsus on an empty six-lane highway with A S D F key lanes and German-labelled Umschalt and Leer side lanes, the score counter still at 000'000'000
    Six lanes, zero notes — the calm before the first wall. · TrappyTheDemon
  4. 4

    Ride the opening wall and its EXACT trail

    Moonsliders opens with a long purple wide hold sweeping the lanes while EXACT judgements chain across the line and a yellow hexagonal ring blooms around a key cap — a hold announcing itself. Trace the wall with one finger and let the ringed key ring out under another.

    A long purple wide hold sweeps the lanes of the Moonsliders ULT 10 chart in In Falsus while a chain of EXACT judgements crosses the line and a yellow hexagonal ring blooms on a key cap
    First wall, first EXACT trail — and a hold ring warming up. · TrappyTheDemon
  5. 5

    Anchor the hold wall first

    The chart's recurring pattern: a wide purple hold wall stretched across the lanes with yellow hex rings firing underneath. Press the anchor key and keep it down — lifting early to chase the next note is exactly how holds break.

    A wide purple hold wall stretches across the Moonsliders playfield in In Falsus while yellow hexagonal rings fire around the A S D F key caps below
    Anchor the hold, let the wall do the moving. · TrappyTheDemon
  6. 6

    Trace the tall hold wall

    A single wall stacks lane-wide and tall, demanding a clean trace from top to bottom while EXACT judgements tick along the line. Keep the tracing finger glued to the centre of the wall — the wall is the note; the sparks are decoration.

    A tall purple hold wall fills the right half of the Moonsliders ULT 10 highway in In Falsus as EXACT judgements tick along the judgement line
    One wall, one finger, top to bottom. · TrappyTheDemon
  7. 7

    Split your hands for the dual walls

    Mid-chart, two purple walls run on opposite sides of the highway at once. The fix is the same as every twin-wall section in In Falsus: one wall per hand, split early, and neither hand abandons its lane to help the other.

    Two purple hold walls run on opposite sides of the In Falsus highway at once during the Moonsliders ULT 10 sightread, forcing a two-hand split
    Twin walls: one per hand, split early. · TrappyTheDemon
  8. 8

    Walk down the staircase

    The chart's signature figure: a staircase-shaped hold wall descending across the lanes, each step asking for a re-press one lane over. Step down in order instead of jumping — the EXACT chain in this capture stayed intact by stepping, not leaping.

    A staircase-shaped hold wall descends across the lanes of the Moonsliders ULT 10 chart in In Falsus with EXACT judgements marking each step of the walk
    Step down one lane at a time — don't jump. · TrappyTheDemon
  9. 9

    Survive the climax triangle

    Near the end, the chart stacks its busiest moment: a wide triangular wall splitting the highway while streams rattle underneath and yellow hold rings burst around the key caps. Commit both hands and read the wall first — the streams ride on whatever fingers are free.

    The climax of the Moonsliders ULT 10 chart in In Falsus stacks a wide triangular wall over rushing streams while yellow hold rings burst around the key caps
    Peak traffic: wall on top, streams underneath. · TrappyTheDemon
  10. 10

    Expect a BREAK in the final burst

    The last phrase is honest about what a sightread is: a red BREAK flashes inside the burst with the score at 093'187'398 and the combo gone. Recover instead of panicking — after this wall the chart has almost nothing left to say.

    A red BREAK judgement flashes inside the final burst of the Moonsliders ULT 10 sightread in In Falsus, the score counter reading 093'187'398 while a stream keeps flowing
    Combo gone at 093'187'398 — a sightread being a sightread. · TrappyTheDemon
  11. 11

    Take the DIVE CLEARED

    The banner confirms the dive survived, the score counter settled at 094'103'304. The upload ends here — no result screen follows — so the claim is exactly this: a first-attempt clear of Moonsliders ULT 10, breaks and all. In Falsus judges clears on survival, so a messy clear still books the song's completion.

    The DIVE CLEARED banner stretches across the darkened In Falsus highway after the Moonsliders ULT 10 sightread survives to the end, its score counter settled at 094'103'304
    Cleared at 094'103'304. No result screen follows — the banner is the ending. · TrappyTheDemon

Hardest Songs

FAQ

levels, unlock status and the honest scope of this run

What song is Moonsliders in In Falsus, and who made it?

Moonsliders is a full-release song by DJ Noriken in Arc 4: The Hand of Calamity, added in version 1.0.2c per the song catalog. The video's HUD quotes the same credit, and the jacket art on the song select screen carries the Moonsliders title vertically along its left edge.

What level is Moonsliders, and is ULT 10 hard?

Per the song catalog: MIN 3, EVO 6, ULT 10 and FBD 13, and the sightread video's HUD confirms the ULTIMATE 10 chart. Whether it feels hard depends on your hands — this page sticks to what the footage shows: a first-attempt run cleared with at least one BREAK along the way, at SPEED 7.00. For placement against other charts, see the difficulty and hardest-songs pages.

How many notes does the Moonsliders ULT 10 chart have?

No total is quoted here — the song catalog publishes a note split for the EVO chart only, and the video ends at the DIVE CLEARED banner without ever showing a result screen, so there are no judgement rows to add up. Any ULT note count you see elsewhere is worth checking against a source.

How do you unlock Moonsliders?

No unlock gate appears in the footage: the video simply opens the song list, selects Moonsliders and dives. The catalog lists it as a full-release Arc 4 song since version 1.0.2c, which matches what the capture shows — a plain song-select pick with a blank high score.

What score or rank did the sightread get?

The video never shows one. It ends on the DIVE CLEARED banner with the score counter at 094'103'304, so this page claims a clear — not a rank, not a score verdict, and not a full combo: a red BREAK lands in the final burst, and the run displays an Assist Mode Enabled tag on its CONNECT screen.

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