GUIDE · 10

TIER LIST & STARTER BUILDS

SONG TIERS · 75 TRACKS · CARDS · STARTER BUILDS

Two rankings on one page: all 75 catalogued songs tiered by FBD chart level — from the hidden FBD 15 peak down to the FBD 10 floor — and the five demo-verified cards ranked with three starter builds. Song tiers draw on full-game data; card tiers stay demo-based until launch stats are verified.

TIER RANKINGS

S / A / B / C

Each tier reflects how reliably a card carries early progression — solo power, team synergy, and how punishing its Blueprint is when you farm mid-tier Iota.

DEMO-BASED RANKINGS — FULL 50-CARD TIER LIST FOLLOWS ONCE FULL-GAME DATA IS VERIFIED

TierCharacterBlueprint / CardColorRoleRecommended Traits
SNiaPath to RealityREDHybrid offense/defense · Red burstInner Concentration++, Opening Surge++
SMei4AMBLUEHigh Defense · Blue stabilizerInner Rigor++, Opening Recovery++
AAyameA Warm Gaze Seeking OthersGREENGreen sustain · Recovery anchorOpening Recovery++, Inner Rigor++
AIrisLost Garden of BondsYELLOWYellow control · Combo setupOpening Surge++, Inner Concentration++
BStoryFirst Drop of AbyssPURPLEPurple glass cannon · Limit outputInner Concentration++, Opening Surge++
S

S — Core Pillars

Cards you build your first serious loadouts around. Strong stat floors, forgiving grids, and traits that scale cleanly into encounter Phases.

Nia — Path to Reality

Nia's red board balances Power and Defense without forcing a glass-cannon layout. Inner Concentration++ turns her Phase into the team's main damage spike; Opening Surge++ adds free opening pressure when you need to punch through a high-Defense phase. She is the default main DPS in every starter build here.

Mei — 4AM

Mei's blue grid favors dense Defense clusters — exactly what keeps Resolve alive through NEAR-heavy charts. Inner Rigor++ multiplies that wall; Opening Recovery++ stacks with her natural bulk for the safest beginner line. Pair her when an encounter rotates blue or when you need a stable third slot.

A

A — Strong Specialists

Excellent within their lane — recovery, control, or burst support — but narrower than S-tier pillars unless the encounter color lines up.

Ayame — A Warm Gaze Seeking Others

Ayame's green board trades peak Power for sustain traits and safer zone placement. She keeps Full Link runs alive on long charts and softens the cost of one or two penalties. Best third pick when you already have a red carry and need green coverage against purple bosses.

Iris — Lost Garden of Bonds

Iris shines when Resonance timing matters — yellow phases often demand burst windows rather than raw stat totals. Her board accepts aggressive Power layouts, but you must hit EXACT chains to justify the slot. Swap her in for Nia on yellow-heavy encounters once your accuracy is stable.

B

B — Transitional & Situational

High upside when optimized, but lower default tolerance. Great for veterans who can dodge penalties; risky as a first card.

Story — First Drop of Abyss

Story's purple grid chases maximum Power at the cost of Defense and placement safety. One Falsehood or Disconnect erases the advantage — rewarding for speed runners, frustrating for first clears. Treat her as a spice card until launch blueprints reveal whether the risk is worth it at scale.

C

C — Unranked Pending Verification

The remaining 45 launch cards are not in the demo. They stay unranked here until release data is verified in the live game.

SONG DIFFICULTY TIERS

75 TRACKS · FBD-ANCHORED · v1.0.5 WIKI DATA

Card tiers are half the story — most visits start with one question: which charts hurt? Every track in the catalog is banded below by its FBD chart, the game's fourth and steepest difficulty. Six charts now climb above the old summit into S+ (five at FBD 14, one hidden track at FBD 15), fourteen share FBD 13, twenty-four sit at FBD 12, and the widest bands run through FBD 11 and FBD 10. Each row also lists ULT as a second anchor.

LEVELS FROM THE COMMUNITY WIKI (GAME VERSION 1.0.2c, PULLED 2026-09-17) — A DASH MEANS NOT YET DOCUMENTED, NOT NONEXISTENT. RE-VERIFIED AS NEW DATA LANDS.

SPLUS

S+ — FBD 14–15 · BEYOND THE SUMMIT

FBD 14–15 · 6 tracks

The complete catalog's true ceiling, documented with Arc 4: Chronophobia, code:Leviathan, Hollow, PhylaXron and TACTOM at FBD 14, and the hidden '▓' standing alone at FBD 15. Full-field beams at — and past — the edge of readable reaction.

SongArtistULTFBDArc
▓∞1215Arc 4
PhylaXronTaishi1214Arc 4
Chronophobiaxi vs かねこちはる1114Arc 4
code:Leviathankanone1114Arc 3
HollowCamellia feat. ナノ1114Arc 4
TACTOMonoken1114Arc 4
S

S — FBD 13 · THE LAUNCH SUMMIT

FBD 13 · 15 tracks

The launch-week summit, now a fourteen-chart tier: Chaoticism Legacy, Enigma, Latent Duality, Mémoire, Re:Flection and Vesper at the top of launch — joined by Cold Sea and eight Arc 4 arrivals. Expect full-field beams, crossing lasers and drain-heavy finales. Our hardest-songs guide walks several of these charts frame by frame.

SongArtistULTFBDArc
Enigmasanmal1113Arc 2
Latent DualityPalme1113Arc 1
MémoireZekk1113Arc 2.5
Chaoticism LegacyNothing But Requiem1013Arc 3
Cold SeaSakuzyo1013Arc 3
KIRETSULaur1013Arc 4
MoonslidersDJ Noriken1013Arc 4
RainshowerSilentroom1013Arc 4
Re:Flectiont+pazolite1013Arc 3
RokimikitoP1013—
Should have beenFrums1013Arc 3
Toccata FunebreKatali1013Arc 4
VesperDustvoxx1013Arc 3
World Endersasakure.UK × TJ.hangneil1013Arc 4
ZettaHommarju1013Arc 4
A

A — FBD 12 · ENDGAME

FBD 12 · 26 tracks

Twenty-four charts at the edge of endgame — eleven more than at launch, as Arc 4 filled the tier. Demo-era songs that gained FBD charts at launch (Cyaegha, Hyaloüyne, Deep Into The Vibe) sit here too; Cyaegha has its own dedicated guide.

SongArtistULTFBDArc
Albedovoid (Mournfinale)1012Arc 4
Apparently there's a cheat code to happinessUtataP1012—
Be TherePSYQUI1012—
CyaeghaUSAO1012—
cylinkalsoer1012Arc 2.5
Deep Into The Viberejection1012—
EXCEED MIND LIMITSOUND HOLIC feat. Nana Takahashi1012Arc 4
FalsequreBlacklolita1012Arc 4
Greyscale Citylitmus*1012Arc 2
Hyaloüyneak+q1012—
Lights OutUSAO1012Arc 2.5
Live Fast Die Younganubasu-anubasu1012Arc 3
Noct IdeaJuggernaut.1012Arc 4
Now I knowlapix feat. RANASOL1012Arc 4
Self-confrontatioNs-don1012Arc 3
Shadows of UnknownSad Keyboard Guy feat. vally.exe1012Arc 4
Sin UtopiaKobaryo1012Arc 2
Trajectory of HopeTAG1012Arc 3
yggthrasirikaruga_nex1012Arc 3
ZFCcybermiso1012Arc 1
Destr0yerSakuzyo feat. Nikki Simmons912Arc 4
MIRINAETAK × Zekk912—
My Deadly SinsSta912Arc 3
Non-breath obligePinocchioP912—
Outer JusticeMorrigan feat.Lily912Arc 4
Scarlet EspadaYooh912Arc 4
B

B — FBD 11 · HARD

FBD 11 · 19 tracks

The widest band: sixteen full-game tracks plus the demo's former ceiling à la mode — seventeen charts in all. Demands real loadout synergy without endgame drain.

SongArtistULTFBDArc
ChronomiaLime1011Arc 2
à la modearan911—
Altered Edgesatella911Arc 1
F0 CHA0SLamanya911Arc 1
FFFFzts911Arc 2
Forbidden SoulsNhato911—
HanabiSnail's House911Arc 2
init()kamome sano911Arc 2
Kirapico Riot: Kirapicorin立秋 feat. ちょこ911Arc 2.5
M / O / O / N / D / I / V / E / RBitplane911Arc 2
Memories in NoiseNyolfen911Arc 1
MinervaHylen911Arc 2
NEONViSIONREDALiCE911Arc 2.5
New Visionii/night feat. shizuki911Arc 1
ReconnectBlackY feat. Risa Yuzuki911Arc 3
Things I Treasure黒沢ダイスケ feat. 濱田道子911Arc 2.5
Falling Shadowcallasoiled811Arc 3
Lost One's WeepingNeru811—
MonitoringDECO*27811—
C

C — FBD 10 · TOUGH BUT FAIR

FBD 10 · 8 tracks

Eight charts — Ghost Ray and Ordirehv from the demo plus six full-game tracks. The classic hard-mode tier for mid-game teams.

SongArtistULTFBDArc
WonderRoom2.0virtual Nice dog workS910Arc 1
EverythingAvans810Arc 2.5
Ghost RayQlarabelle & crayvxn810—
OrdirehvFeryquitous810—
papillon blancbermei.inazawa feat.乃花こより810Arc 2.5
Primeval Textureくるぶっこちゃん810Arc 2.5
Transparencyくるぶっこちゃん810Arc 1
With TruthARForest feat.nayuta810Arc 2
TBD

TBD — FBD NOT YET DOCUMENTED

FBD — · 1 tracks

Seven tracks, Cryogenic among them, have no community-documented FBD chart yet. ULT is shown where known; a dash means not yet verified in-game, never a missing chart.

SongArtistULTFBDArc
CryogenicCamellia ft. Petra Gurin9——

→ In Falsus Song List — All 75 Tracks with Chart Levels→ Hardest Songs

STARTER BUILDS

3 LOADOUTS · DEMO-TESTED

Every build uses three different Blueprints (loadout max = five cards, but three named boards cover the demo triangle). Test damage and Resolve in the tools before you Integrate expensive Iota.

Build 1 · Balanced Progression

Nia + Mei + Ayame

The all-rounder: red burst, blue bulk, and green recovery cover the R→G→P→Y→B cycle's three safest demo colors without overlapping Blueprints.

Pros

Highest overall tolerance — one penalty rarely kills a run. Covers red, blue and green encounters out of the box.

Cons

Lower peak Phase burst than a double-offense line. Yellow and purple bosses need color swaps or NEAR-perfect charts.

Color coverage: Red (Nia) beats green · Green (Ayame) beats purple · Blue (Mei) beats red — classic demo triangle.

Recommended songs: Ghost Ray, Cryogenic, Hyaloüyne — rotate the third card to match each song's dominant phase color.

Build 2 · Burst DPS Overdrive

Nia (Inner Concentration++) + Mei + Iris

Stack Phase multipliers on Nia and use Iris for yellow burst windows. Mei stays purely to keep Resolve from hitting zero during setup.

Pros

Highest single-Phase damage in the demo. Resonance × Inner Concentration++ spikes delete boss phases fast.

Cons

Thin margins — BREAKs hurt more and Recovery traits are scarce. Needs Full Link or better on farming routes.

Color coverage: Red + yellow offense with blue anchor. Weak into sustained purple unless you swap Iris for Ayame.

Recommended songs: Ordirehv, à la mode (ULT), Deep Into The Vibe — charts where Resonance timing pays off.

Build 3 · Survival & Recovery

Mei + Ayame (Opening Recovery++) + Nia

Double Recovery traits and double Defense boards — built for players still learning charts who need Dive Clear over Perfect Dive.

Pros

Best forgiveness: extra Resolve heals and high Defense floors. Ideal first full-link farming setup.

Cons

Slowest kill times. Boss phases take longer; you may time out on DPS checks if accuracy slips anyway.

Color coverage: Blue + green sustain core with Nia handling red phases. Swap Nia out on pure yellow weeks.

Recommended songs: Hyaloüyne, Ghost Ray (MIN/EVO) — long charts where Recovery procs between phases matter most.

RANKING CRITERIA

HOW WE SCORE CARDS

Demo tiers are opinionated but grounded in confirmed mechanics — not datamined launch stats. We re-rank everything once all 50 Blueprints are playable.

Base stats — Power & Defense coverage

How much effective Power and Defense the Blueprint delivers at zero penalties with mid-tier demo Iota. Cards that need perfect layouts to reach average totals score lower.

Color matchup flexibility

The R→G→P→Y→B advantage cycle means your loadout's colors must cover upcoming encounter phases. Cards whose color appears often in demo drops and boss rotations rank higher.

Grid tolerance & Trait Slot flexibility

Boards with more Trait Slots and safer blank tiles forgive farming mistakes. We penalize layouts that routinely flirt with Falsehood or need triple-stacked Iota to function.

→ Cards Explained

FAQ

What is the best starter card in In Falsus?

For most players, Nia's Path to Reality (red) is the best starter card: balanced Power and Defense, strong Inner Concentration++ synergy, and she fits every build on this page. Mei (blue) is the best pick if you die often and need survivability first.

How are cards ranked in the In Falsus Tier List?

We rank demo cards on effective stats at low penalties, color coverage against the five-color cycle, and how forgiving each Blueprint grid is when farming mid-tier Iota. Phase burst traits like Inner Concentration++ boost ranking for offense; Recovery traits boost sustain picks.

Can I use duplicate cards in one loadout?

No — a loadout cannot include two cards built on the same Blueprint. You may run up to five different cards total, but each must come from a unique character board (Nia, Mei, Ayame, Iris, Story, etc.).

When will the full 50-card tier list be released?

As soon as the cards can be verified in the live game. The full game launched on 2026-09-09 — this page currently ranks the five demo cards only, and S/A/B/C tiers for all 50 cards follow once their numbers are confirmed in-game, so the rankings are built on real data rather than guesses.

What is the hardest song in In Falsus?

The hidden Arc 4 track '▓' tops the game at FBD 15, with five FBD 14 charts just below: Chronophobia, code:Leviathan, Hollow, PhylaXron and TACTOM. The FBD 13 tier that defined launch week holds fourteen charts, among them Enigma, Chaoticism Legacy and Vesper. Levels follow community full-game data at version 1.0.2c, and the hardest-songs guide walks several launch-era charts frame by frame.

How are the song difficulty tiers ranked?

By FBD chart level — the fourth and steepest of In Falsus's four difficulties. S+ = FBD 14–15, S = FBD 13, A = FBD 12, B = FBD 11, C = FBD 10, with the ULT level shown as a secondary anchor and undocumented charts listed as TBD.

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