GUIDE · 09
BLUEPRINTS
FULL LIST · IOTA · PENALTIES
A Blueprint is the hex board every card in In Falsus is built on, and each of the five protagonists carries a named board with a signature color. This guide lists all five and explains how Iota, zones and penalties decide your final stats.
ALL FIVE BLUEPRINTS
Every protagonist owns exactly one Blueprint, and a loadout can never contain two cards from the same board.
| Character | Blueprint | Color | Iota Limit | Zones | Trait Slots |
|---|---|---|---|---|---|
| Nia Cana | Path to Reality | RED | 10 * | 8 * | 2 * |
| Mei Alder | 4AM | BLUE | 9 * | 8 * | 2 * |
| Ayame Takatsuki | A Warm Gaze Seeking Others | GREEN | 11 * | 8 * | 3 * |
| Iris Leal | Lost Garden of Bonds | YELLOW | 10 * | 8 * | 2 * |
| Story Étienne | First Drop of Abyss | PURPLE | 12 * | 9 * | 2 * |
* IOTA LIMITS, ZONE COUNTS AND TRAIT SLOTS ARE DEMO PROTOTYPE VALUES UNTIL RELEASE DATA IS AVAILABLE
Cards crafted on a board take its name — Nia's Path to Reality, Mei's 4AM, Ayame's A Warm Gaze Seeking Others, Iris's Lost Garden of Bonds and Story's First Drop of Abyss.
HOW BLUEPRINTS WORK
A Blueprint is a hex grid of three kinds of tiles. Colored Zones are the valuable ones — every Zone you fill adds base Power and Defense, and some add Trait Slots. Blank tiles are safe but grant nothing; dark tiles are unsafe and court the Falsehood penalty.
You build a card by dropping Iota — hexagonal pieces earned from cleared encounters — onto the grid. Pieces cannot be rotated or flipped, at most three may stack on a single tile, and the board's Iota Limit caps how many you can place.
The finished card's stats are the sum of every filled Zone, multiplied by your Iota's average Potency ÷ 100, then by the penalty reduction:
STATS = (Σ FILLED ZONES) × POTENCY MULT × PENALTY REDUCTION
THE PENALTY LADDER
Break a placement rule and the card keeps less of its stats — five penalties exist (Overload, Out of Bounds, Overlap, Disconnect, Falsehood), and each active one cuts deeper:
| Penalties | Stats kept |
|---|---|
| 0 | 100% |
| 1 | 89% |
| 2 | 56% |
| ≥ 3 | 0% |
Penalties stack multiplicatively against your card — at 3 or more, the card is worth 0% regardless of the Iota inside it.
PLAN YOUR LAYOUT
Check every penalty before you commit pieces — the Blueprint Solver validates your Iota layout and estimates the final Power and Defense.
Blueprint Solver →