SONG GUIDE · ULT 10 SIGHTREAD
Zetta — ULT 10
ARC 4: THE HAND OF CALAMITY · HOMMARJU · FIRST CLEAR, RANK A
Zetta is Hommarju's contribution to Arc 4: The Hand of Calamity — cataloged at MIN 3, EVO 6, ULT 10 and an FBD 13 top tier. This page walks the ULTIMATE 10 chart through TrappyTheDemon's first-attempt sightread: a rank A clear at 092'986'483 with fourteen points of gauge still standing and the HIGH SCORE row blank until this run. Of the site's top-end captures, this is the reachable clear — 76 BREAKs on the board and the banner still lands.
TL;DR
- ▸Identity: Zetta is a Hommarju track in Arc 4: The Hand of Calamity (v1.0.2c) — MIN 3, EVO 6, ULT 10, FBD 13 across four tiers.
- ▸Chart build: the ULT 10 chart leans on long curving beams pressed in pairs, teal wedge slides, gold hexagon rings at the judgement line and flick-triangle streams in the tail.
- ▸Clear data: the sightread finished at rank A — 092'986'483, and the result's 1,675 judgements match the catalog's ULT note count exactly. MISS GAUGE 14: the loosest clear margin on the site's top-end pages.
- ▸Every figure deep-links the creator's upload at the shown moment; the run's final score, 092'986'483, is readable on the result screen — and it is a clear, not a full combo (MAX LINK 218).
SOURCE FOOTAGE
Every frame on this page comes from TrappyTheDemon's Zetta ULT 10 sightread (~3.7 minutes): a full-screen chart capture with no handcam, no facecam and no commentary. One honest edit note: the upload carries the creator's live-stream badge — avatar, channel name and a LIVE marker — fixed to the left edge of the frame. It is recorder overlay, not game UI, and it has been patched out of the stills on this page with an interpolation fill; the video itself is untouched and linked in full.
Because the run is a sightread — a genuine first attempt, as the title declares — the capture shows the chart as a new player meets it, HIGH SCORE still blank. Deep-link seconds can land a frame or two off the exact moment; every still on this page was verified individually against the video.
THE CHART AT A GLANCE
CATALOG DATA · v1.0.2cZetta's catalog entry, straight from the site's song database (community-wiki data, game version 1.0.2c). Levels are documented for all four tiers — MIN 3, EVO 6, ULT 10, FBD 13, the same rail the game's difficulty-select screen shows for this song — and the database records the ULT chart's note split: 412 tap + 478 hold + 396 field + 389 flick = 1,675 notes, which the result screen at the bottom of this page can be checked against. The footage covers the ULT 10 chart only; no FBD 13 capture is quoted here.
| Song | Zetta |
|---|---|
| Artist | Hommarju |
| Arc | Arc 4: The Hand of Calamity |
| Game version | 1.0.2c |
| Levels — MIN / EVO / ULT / FBD | MIN 3 · EVO 6 · ULT 10 · FBD 13 |
→ In Falsus Song List — All 70 Tracks with Chart Levels→ Difficulty Levels
HOW THE CHART UNFOLDS
10 FRAMES · TRAPPYTHEDEMON SIGHTREADTen frames, one lesson each: how the ladder narrows to ULTIMATE 10, what the detail screen promises before the dive, where the beams bend and the wedges slide — and what the result screen proves about a clear that never became a full combo. Timestamps quote the source video at the frame's moment.
- 1
Set the rail: 3, 6, 10, 13 — pick ULTIMATE 10
Zetta's difficulty screen stacks all four tiers in one column — 3, 6, 10, 13 — and it matches the catalog's MIN, EVO, ULT and FBD levels exactly, right down to the order. The run on this page takes the third badge, ULTIMATE 10; the 13 above it is the FBD chart, quoted here from the database only. It is rare, on-screen proof that the catalog ladder and the game agree.

ULT 10 SIGHTREAD · 0:44 DIFFICULTY SELECT · Footage: TrappyTheDemon ↗ - 2
Read the card: Hommarju, ULTIMATE 10, no high score yet
The detail screen states the scope before the dive: Zetta by Hommarju, jacket art credited to Isobe, the difficulty rail set to ULTIMATE 10 and a HIGH SCORE row that is still empty — the tell of a first clear in progress. The MEI/RAINE partner picker sits right under the CONNECT button; the run picks RAINE and dives.

ULT 10 SIGHTREAD · 0:47 SONG DETAIL · Footage: TrappyTheDemon ↗ - 3
The dive opens on one long cyan beam
The opening statement is patient: a cyan beam sweeping the left lanes beside a purple hold panel, score already at 001'146'635 with combo 20 on screen. Nothing is stacked yet. Use the runway to set your reading position low — where the notes land, not where they enter.

ULT 10 SIGHTREAD · 1:00 DIVE OPENING · Footage: TrappyTheDemon ↗ - 4
Teal wedges slide across diagonal lanes
At score 011'253'723 the chart introduces its slides: teal wedge notes cutting diagonally across the lanes while a pink hold keeps the right edge busy. The wedges travel, so track the tip, not the lane — the same lesson the EVO chart teaches, one level of speed louder.

ULT 10 SIGHTREAD · 1:15 WEDGE SLIDES · Footage: TrappyTheDemon ↗ - 5
Two wide beams bend in parallel
The mid-chart signature at score 032'144'730: a purple wide beam curving across the left lanes while a pink one burns down the right — both long enough that you hold, read and travel at the same time. Split the hands, keep the beams' tails pinned, and let the centre taps come to you.

ULT 10 SIGHTREAD · 1:45 TWIN BEAMS · Footage: TrappyTheDemon ↗ - 6
Gold rings mark the line under white streams
At score 043'045'089 a gold hexagon ring spins at the bottom of the field while five white streams land in one row — five EXACT judgements on screen at once. The rings sit on the judgement line, so read against them; even finger spacing beats raw speed through this stretch.

ULT 10 SIGHTREAD · 2:00 RING + STREAMS · Footage: TrappyTheDemon ↗ - 7
The gold burst: combo 26, four EXACTs a beat
The chart's loudest passage at score 069'446'311: a gold burst at the judgement line with combo 26 standing and EXACT judgements landing four at a time. It is dense but short — the burst spends its energy in a few bars, and the sightread rides through it on accuracy rather than perfection.

ULT 10 SIGHTREAD · 2:52 GOLD BURST · Footage: TrappyTheDemon ↗ - 8
The tail: yellow flick triangles over white streams
Past the burst at score 087'877'882 the chart mixes its last ideas: yellow flick triangles riding down over fast white streams, with EXACT judgements still landing. Flicks this late are where fatigue bites — short, deliberate strokes beat tired swipes; the streams keep scoring while you recover.

ULT 10 SIGHTREAD · 3:20 TAIL FLICKS · Footage: TrappyTheDemon ↗ - 9
DIVE CLEARED on the first attempt
The banner lands over the emptied playfield: first play, no retry, DIVE CLEARED. As a sightread this is the chart exactly as a first-time player meets it — 76 BREAKs and all — and it still clears. ULT 10 grades your accuracy, but the gauge is what you spend; the dive itself forgives.

ULT 10 SIGHTREAD · 3:31 CLEARED · Footage: TrappyTheDemon ↗ - 10
Read the result screen: 1,675 judgements, checked
The frozen result confirms the run: rank A, 092'986'483, EXACT 1,408 + 108 across two rows, NEAR 83, BREAK 76, MAX LINK 218 — 1,675 judgements in total, exactly the catalog's ULT note count. MISS GAUGE 14 is the friendliest margin on the site's top-end pages. And MAX LINK 218 beside 1,675 notes is the honest part: this was a clear, never a full combo.

ULT 10 SIGHTREAD · 3:41 RESULT · Footage: TrappyTheDemon ↗
ZETTA FAQ
SEARCH INTENT · ANSWEREDWho made Zetta, and which arc is it in?
Zetta is credited to Hommarju and belongs to Arc 4: The Hand of Calamity, per the site's song database at game version 1.0.2c. The song detail screen at the top of this page shows the pairing on the card before the dive starts.
What levels does Zetta have in In Falsus?
Four tiers, per the catalog: MIN 3, EVO 6, ULT 10 and FBD 13 — the same 3 / 6 / 10 / 13 rail the game's difficulty-select screen shows for the song. This page documents the ULTIMATE 10 chart through a verified capture; the FBD 13 chart is in the database but has no capture quoted here. FBD stands for FORBIDDEN — the game's top difficulty family.
How hard is Zetta ULT 10?
Softer than its number suggests: this first-attempt sightread finished at rank A — 092'986'483 — with 76 BREAKs and 83 NEARs, and still had fourteen points of gauge to spare. The chart asks for endurance through long curving beams and late flick streams rather than razor timing, which makes it a realistic first target for a player newly arrived at level 10.
Is the run a full combo?
No — and the screen says so twice. MAX LINK 218 against 1,675 total judgements means the longest chain covered barely a tenth of the chart, and BREAK 76 counts every drop. This page quotes the run as what it is: a clear, not a perfect one. For an FC-chasing reference this is the wrong sample; for "can I survive ULT 10", it is the right one.
Why is the HIGH SCORE row empty on the result screen?
Because this was the player's first clear of the chart — there was no previous score to compare against, so DIFFERENCE reads the full +092'986'483. The detail screen before the dive shows the same empty HIGH SCORE row, and both stills were verified frame by frame against the upload.