SONG GUIDE · ULT 10 SIGHTREAD

Zetta — ULT 10

ARC 4: THE HAND OF CALAMITY · HOMMARJU · FIRST CLEAR, RANK A

Zetta is Hommarju's contribution to Arc 4: The Hand of Calamity — cataloged at MIN 3, EVO 6, ULT 10 and an FBD 13 top tier. This page walks the ULTIMATE 10 chart through TrappyTheDemon's first-attempt sightread: a rank A clear at 092'986'483 with fourteen points of gauge still standing and the HIGH SCORE row blank until this run. Of the site's top-end captures, this is the reachable clear — 76 BREAKs on the board and the banner still lands.

TL;DR

  • Identity: Zetta is a Hommarju track in Arc 4: The Hand of Calamity (v1.0.2c) — MIN 3, EVO 6, ULT 10, FBD 13 across four tiers.
  • Chart build: the ULT 10 chart leans on long curving beams pressed in pairs, teal wedge slides, gold hexagon rings at the judgement line and flick-triangle streams in the tail.
  • Clear data: the sightread finished at rank A — 092'986'483, and the result's 1,675 judgements match the catalog's ULT note count exactly. MISS GAUGE 14: the loosest clear margin on the site's top-end pages.
  • Every figure deep-links the creator's upload at the shown moment; the run's final score, 092'986'483, is readable on the result screen — and it is a clear, not a full combo (MAX LINK 218).

SOURCE FOOTAGE

Every frame on this page comes from TrappyTheDemon's Zetta ULT 10 sightread (~3.7 minutes): a full-screen chart capture with no handcam, no facecam and no commentary. One honest edit note: the upload carries the creator's live-stream badge — avatar, channel name and a LIVE marker — fixed to the left edge of the frame. It is recorder overlay, not game UI, and it has been patched out of the stills on this page with an interpolation fill; the video itself is untouched and linked in full.

Watch the Zetta ULT 10 sightread on YouTube

Because the run is a sightread — a genuine first attempt, as the title declares — the capture shows the chart as a new player meets it, HIGH SCORE still blank. Deep-link seconds can land a frame or two off the exact moment; every still on this page was verified individually against the video.

THE CHART AT A GLANCE

CATALOG DATA · v1.0.2c

Zetta's catalog entry, straight from the site's song database (community-wiki data, game version 1.0.2c). Levels are documented for all four tiers — MIN 3, EVO 6, ULT 10, FBD 13, the same rail the game's difficulty-select screen shows for this song — and the database records the ULT chart's note split: 412 tap + 478 hold + 396 field + 389 flick = 1,675 notes, which the result screen at the bottom of this page can be checked against. The footage covers the ULT 10 chart only; no FBD 13 capture is quoted here.

SongZetta
ArtistHommarju
ArcArc 4: The Hand of Calamity
Game version1.0.2c
Levels — MIN / EVO / ULT / FBDMIN 3 · EVO 6 · ULT 10 · FBD 13

In Falsus Song List — All 70 Tracks with Chart LevelsDifficulty Levels

HOW THE CHART UNFOLDS

10 FRAMES · TRAPPYTHEDEMON SIGHTREAD

Ten frames, one lesson each: how the ladder narrows to ULTIMATE 10, what the detail screen promises before the dive, where the beams bend and the wedges slide — and what the result screen proves about a clear that never became a full combo. Timestamps quote the source video at the frame's moment.

  1. 1

    Set the rail: 3, 6, 10, 13 — pick ULTIMATE 10

    Zetta's difficulty screen stacks all four tiers in one column — 3, 6, 10, 13 — and it matches the catalog's MIN, EVO, ULT and FBD levels exactly, right down to the order. The run on this page takes the third badge, ULTIMATE 10; the 13 above it is the FBD chart, quoted here from the database only. It is rare, on-screen proof that the catalog ladder and the game agree.

    The In Falsus Zetta SELECT DIFFICULTY screen stacks four tier badges — 3, 6, 10 and 13 — beside the song jacket, with PLAY at the bottom right
    ULT 10 SIGHTREAD · 0:44 DIFFICULTY SELECT · Footage: TrappyTheDemon
  2. 2

    Read the card: Hommarju, ULTIMATE 10, no high score yet

    The detail screen states the scope before the dive: Zetta by Hommarju, jacket art credited to Isobe, the difficulty rail set to ULTIMATE 10 and a HIGH SCORE row that is still empty — the tell of a first clear in progress. The MEI/RAINE partner picker sits right under the CONNECT button; the run picks RAINE and dives.

    In Falsus Zetta song detail card set to ULTIMATE 10 with Hommarju credited, an empty HIGH SCORE row and the MEI/RAINE partner picker under the CONNECT button
    ULT 10 SIGHTREAD · 0:47 SONG DETAIL · Footage: TrappyTheDemon
  3. 3

    The dive opens on one long cyan beam

    The opening statement is patient: a cyan beam sweeping the left lanes beside a purple hold panel, score already at 001'146'635 with combo 20 on screen. Nothing is stacked yet. Use the runway to set your reading position low — where the notes land, not where they enter.

    The opening cyan beam of the In Falsus Zetta ULT 10 chart sweeps the left lanes beside a purple hold panel at score 001'146'635
    ULT 10 SIGHTREAD · 1:00 DIVE OPENING · Footage: TrappyTheDemon
  4. 4

    Teal wedges slide across diagonal lanes

    At score 011'253'723 the chart introduces its slides: teal wedge notes cutting diagonally across the lanes while a pink hold keeps the right edge busy. The wedges travel, so track the tip, not the lane — the same lesson the EVO chart teaches, one level of speed louder.

    Teal wedge slides cut diagonally across the lanes in In Falsus Zetta ULT 10 gameplay at score 011'253'723 while a pink hold pins the right edge
    ULT 10 SIGHTREAD · 1:15 WEDGE SLIDES · Footage: TrappyTheDemon
  5. 5

    Two wide beams bend in parallel

    The mid-chart signature at score 032'144'730: a purple wide beam curving across the left lanes while a pink one burns down the right — both long enough that you hold, read and travel at the same time. Split the hands, keep the beams' tails pinned, and let the centre taps come to you.

    Two wide beams run in parallel through In Falsus Zetta ULT 10 gameplay at score 032'144'730 — a purple beam curving across the left lanes while a pink one burns down the right
    ULT 10 SIGHTREAD · 1:45 TWIN BEAMS · Footage: TrappyTheDemon
  6. 6

    Gold rings mark the line under white streams

    At score 043'045'089 a gold hexagon ring spins at the bottom of the field while five white streams land in one row — five EXACT judgements on screen at once. The rings sit on the judgement line, so read against them; even finger spacing beats raw speed through this stretch.

    A gold hexagon ring spins under five white streams in the In Falsus Zetta ULT 10 chart at score 043'045'089, five EXACT judgements landing in one row
    ULT 10 SIGHTREAD · 2:00 RING + STREAMS · Footage: TrappyTheDemon
  7. 7

    The gold burst: combo 26, four EXACTs a beat

    The chart's loudest passage at score 069'446'311: a gold burst at the judgement line with combo 26 standing and EXACT judgements landing four at a time. It is dense but short — the burst spends its energy in a few bars, and the sightread rides through it on accuracy rather than perfection.

    In Falsus Zetta ULT 10 gameplay hits its gold burst at score 069'446'311 with combo 26 standing and EXACT judgements landing four at a time
    ULT 10 SIGHTREAD · 2:52 GOLD BURST · Footage: TrappyTheDemon
  8. 8

    The tail: yellow flick triangles over white streams

    Past the burst at score 087'877'882 the chart mixes its last ideas: yellow flick triangles riding down over fast white streams, with EXACT judgements still landing. Flicks this late are where fatigue bites — short, deliberate strokes beat tired swipes; the streams keep scoring while you recover.

    Yellow flick triangles ride down over fast white streams in the tail of the In Falsus Zetta ULT 10 chart at score 087'877'882
    ULT 10 SIGHTREAD · 3:20 TAIL FLICKS · Footage: TrappyTheDemon
  9. 9

    DIVE CLEARED on the first attempt

    The banner lands over the emptied playfield: first play, no retry, DIVE CLEARED. As a sightread this is the chart exactly as a first-time player meets it — 76 BREAKs and all — and it still clears. ULT 10 grades your accuracy, but the gauge is what you spend; the dive itself forgives.

    DIVE CLEARED banner ending a first-attempt In Falsus Zetta ULT 10 sightread with no retry
    ULT 10 SIGHTREAD · 3:31 CLEARED · Footage: TrappyTheDemon
  10. 10

    Read the result screen: 1,675 judgements, checked

    The frozen result confirms the run: rank A, 092'986'483, EXACT 1,408 + 108 across two rows, NEAR 83, BREAK 76, MAX LINK 218 — 1,675 judgements in total, exactly the catalog's ULT note count. MISS GAUGE 14 is the friendliest margin on the site's top-end pages. And MAX LINK 218 beside 1,675 notes is the honest part: this was a clear, never a full combo.

    The In Falsus Zetta result screen freezes at rank A — 092'986'483 with EXACT 1,408 + 108, NEAR 83, BREAK 76, MAX LINK 218, MISS GAUGE 14 and the level 10 badge beside the jacket
    ULT 10 SIGHTREAD · 3:41 RESULT · Footage: TrappyTheDemon

Hardest Songs

ZETTA FAQ

SEARCH INTENT · ANSWERED

Who made Zetta, and which arc is it in?

Zetta is credited to Hommarju and belongs to Arc 4: The Hand of Calamity, per the site's song database at game version 1.0.2c. The song detail screen at the top of this page shows the pairing on the card before the dive starts.

What levels does Zetta have in In Falsus?

Four tiers, per the catalog: MIN 3, EVO 6, ULT 10 and FBD 13 — the same 3 / 6 / 10 / 13 rail the game's difficulty-select screen shows for the song. This page documents the ULTIMATE 10 chart through a verified capture; the FBD 13 chart is in the database but has no capture quoted here. FBD stands for FORBIDDEN — the game's top difficulty family.

How hard is Zetta ULT 10?

Softer than its number suggests: this first-attempt sightread finished at rank A — 092'986'483 — with 76 BREAKs and 83 NEARs, and still had fourteen points of gauge to spare. The chart asks for endurance through long curving beams and late flick streams rather than razor timing, which makes it a realistic first target for a player newly arrived at level 10.

Is the run a full combo?

No — and the screen says so twice. MAX LINK 218 against 1,675 total judgements means the longest chain covered barely a tenth of the chart, and BREAK 76 counts every drop. This page quotes the run as what it is: a clear, not a perfect one. For an FC-chasing reference this is the wrong sample; for "can I survive ULT 10", it is the right one.

Why is the HIGH SCORE row empty on the result screen?

Because this was the player's first clear of the chart — there was no previous score to compare against, so DIFFERENCE reads the full +092'986'483. The detail screen before the dive shows the same empty HIGH SCORE row, and both stills were verified frame by frame against the upload.

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