SONG GUIDE · FBD 13
Mémoire — FBD 13
ARC 2.5: EVERY MOMENT · BOSS ENCOUNTER · ZEKK
Mémoire is the boss-level encounter of the Arc 2.5: Every Moment chapter — Zekk's track tops out at FBD 13, the highest chart level documented in the game. This guide walks the chart through Kyrosol's frame-by-frame chart view, including one DIVE FAILED and the retry that follows it.
TL;DR
- ▸Mémoire is Zekk's boss encounter for Arc 2.5: Every Moment — its FBD 13 chart shares the highest documented level in the game.
- ▸Both note fields are live from the opening bar; if your cursor hand settles late, the chart compounds the debt for the whole song.
- ▸The crossing-laser hold section is the run's choke point — a dropped hold is a BREAK, which resets combo and damages your Resolve.
- ▸Failing is recoverable: DIVE FAILED ends the run, the result screen still lists your EXACT and BREAK counts, and a retry starts immediately.
SOURCE FOOTAGE
Every frame on this page comes from Kyrosol's Mémoire chart view (3:06, spoiler-tagged for Arc 2.5): a straight capture of the playfield with no hand camera. The upload records a complete encounter — including one DIVE FAILED and the retry that follows — which makes it rare documentation of the fail state.
The DIVE FAILED banner (2:52) and the FAILED result screen (3:00) are quoted below — every figure deep-links the creator's timestamp.
THE CHART AT A GLANCE
CATALOG DATA · v1.0.2cMémoire's catalog entry, straight from the site's song database (community-wiki data, game version 1.0.2c). Levels are documented values from the wiki, not this page's own scoring.
| Song | Mémoire |
|---|---|
| Artist | Zekk |
| Arc | Arc 2.5: Every Moment |
| Game version | 1.0.2c |
| Levels — MIN / EVO / ULT / FBD | MIN 4 · EVO 7 · ULT 11 · FBD 13 |
→ Arc 2 Guide→ In Falsus Song List — All 70 Tracks with Chart Levels
HOW TO READ THE CHART
6 FRAMES · KYROSOL CHART VIEWSix frames, one decision each: how the chart opens, where it asks the most, what a failure actually costs, and what the result screen tells you afterwards.
- 1
Find it on Music Play
Mémoire belongs to the Arc 2.5: Every Moment chapter, and its encounter opens as you advance that chapter's story. On the MUSIC PLAY screen, set the difficulty filter to FBD — Zekk's card reads level 13, the shared top of the documented scale. Warm up on the ULT 11 chart of the same track first: the pattern vocabulary is shared, only the density changes.

CHART VIEW · MUSIC PLAY · Chart view: Kyrosol ↗ - 2
Read two fields from the first bar
The chart opens with both note fields already live — the keyboard lanes and the mouse-tracked field run in parallel before any laser appears. Use the quietest seconds of the whole song here: fix your cursor hand's resting position early, because every later section assumes it is already where it needs to be.

CHART VIEW · 0:20 OPENING · Chart view: Kyrosol ↗ - 3
Crossing lasers over holds
The mid-chart signature: two lasers cross paths while hold notes keep keys pinned underneath. The holds are the priority — releasing early is a BREAK, which resets your combo and drains Resolve in encounters. Trace the lasers with the smallest cursor movement you can afford, and let muscle memory hold the keys.

CHART VIEW · 1:16 LASER HOLDS · Chart view: Kyrosol ↗ - 4
The final density wall
The closing section stacks taps, flicks and field sweeps into the densest stretch of the chart. Nothing here is new — it is everything from steps 2 and 3 at once. If your health bar reaches this wall with room to spare, do not gamble it back for style; survival lines clear charts, style clears highlight reels.

CHART VIEW · 2:00 FINAL SECTION · Chart view: Kyrosol ↗ - 5
When the dive fails
Dives carry a health bar, and when it empties the run stops with a DIVE FAILED banner. Nothing is lost: the game rolls you straight into a retry, and the encounter keeps every unlock it already paid out. The frame here is the banner itself — proof that the fail state is a normal part of practicing a chart this high.

CHART VIEW · 2:52 FAILED · Chart view: Kyrosol ↗ - 6
Read the FAILED result screen
Even a failed encounter shows the full Encounter Result, EXACT and BREAK counts included. That makes a failure the cheapest diagnostic you get: find where the BREAKs cluster, and that section — not the whole chart — is what your next retry should drill.

CHART VIEW · 3:00 RESULT · Chart view: Kyrosol ↗
MÉMOIRE FBD 13 FAQ
SEARCH INTENT · ANSWEREDHow do you unlock Mémoire in In Falsus?
Mémoire belongs to the Arc 2.5: Every Moment chapter, and its encounter opens as you advance that chapter's story — no separate side condition is documented. Progress the scenario until the chapter's encounters appear in Music Play.
What does FBD mean in In Falsus?
FBD stands for FORBIDDEN — the fourth and hardest difficulty tier, above MIN, EVO and ULT. FBD is the only tier with full-width, mouse-only notes, and its charts sit at the very top of the level scale.
How hard is FBD 13?
Level 13 is the highest documented FBD level in the game — Mémoire shares that ceiling with a small group of tracks such as Enigma. Expect the full pattern vocabulary at once: overlapping streams, wide notes and laser paths that never settle into one lane for long.
What happens when you fail a dive in In Falsus?
Dives carry a health bar. Empty it and the run stops with a DIVE FAILED banner — but nothing is lost: the Encounter Result still shows your EXACT and BREAK counts, and the game offers an immediate retry. Treat the failed result as a free diagnostic of where the chart broke you.
Who made Mémoire, and which arc is it in?
Mémoire is by Zekk and belongs to Arc 2.5: Every Moment — the side-story chapter documented at game version 1.0.2c. Its FBD chart is the chapter's boss-level encounter at level 13.