SONG GUIDE · FBD 13

Mémoire — FBD 13

ARC 2.5: EVERY MOMENT · BOSS ENCOUNTER · ZEKK

Mémoire is the boss-level encounter of the Arc 2.5: Every Moment chapter — Zekk's track tops out at FBD 13, the highest chart level documented in the game. This guide walks the chart through Kyrosol's frame-by-frame chart view, including one DIVE FAILED and the retry that follows it.

TL;DR

  • Mémoire is Zekk's boss encounter for Arc 2.5: Every Moment — its FBD 13 chart shares the highest documented level in the game.
  • Both note fields are live from the opening bar; if your cursor hand settles late, the chart compounds the debt for the whole song.
  • The crossing-laser hold section is the run's choke point — a dropped hold is a BREAK, which resets combo and damages your Resolve.
  • Failing is recoverable: DIVE FAILED ends the run, the result screen still lists your EXACT and BREAK counts, and a retry starts immediately.

SOURCE FOOTAGE

Every frame on this page comes from Kyrosol's Mémoire chart view (3:06, spoiler-tagged for Arc 2.5): a straight capture of the playfield with no hand camera. The upload records a complete encounter — including one DIVE FAILED and the retry that follows — which makes it rare documentation of the fail state.

Watch the Mémoire FBD 13 chart view on YouTube

The DIVE FAILED banner (2:52) and the FAILED result screen (3:00) are quoted below — every figure deep-links the creator's timestamp.

THE CHART AT A GLANCE

CATALOG DATA · v1.0.2c

Mémoire's catalog entry, straight from the site's song database (community-wiki data, game version 1.0.2c). Levels are documented values from the wiki, not this page's own scoring.

SongMémoire
ArtistZekk
ArcArc 2.5: Every Moment
Game version1.0.2c
Levels — MIN / EVO / ULT / FBDMIN 4 · EVO 7 · ULT 11 · FBD 13

Arc 2 GuideIn Falsus Song List — All 70 Tracks with Chart Levels

HOW TO READ THE CHART

6 FRAMES · KYROSOL CHART VIEW

Six frames, one decision each: how the chart opens, where it asks the most, what a failure actually costs, and what the result screen tells you afterwards.

  1. 1

    Find it on Music Play

    Mémoire belongs to the Arc 2.5: Every Moment chapter, and its encounter opens as you advance that chapter's story. On the MUSIC PLAY screen, set the difficulty filter to FBD — Zekk's card reads level 13, the shared top of the documented scale. Warm up on the ULT 11 chart of the same track first: the pattern vocabulary is shared, only the density changes.

    In Falsus Mémoire song select screen with the FBD difficulty filter set on Zekk's level 13 Arc 2.5 track card
    CHART VIEW · MUSIC PLAY · Chart view: Kyrosol
  2. 2

    Read two fields from the first bar

    The chart opens with both note fields already live — the keyboard lanes and the mouse-tracked field run in parallel before any laser appears. Use the quietest seconds of the whole song here: fix your cursor hand's resting position early, because every later section assumes it is already where it needs to be.

    Mémoire FBD 13 opens on In Falsus with two note fields already live before the first laser reaches the judgement line
    CHART VIEW · 0:20 OPENING · Chart view: Kyrosol
  3. 3

    Crossing lasers over holds

    The mid-chart signature: two lasers cross paths while hold notes keep keys pinned underneath. The holds are the priority — releasing early is a BREAK, which resets your combo and drains Resolve in encounters. Trace the lasers with the smallest cursor movement you can afford, and let muscle memory hold the keys.

    Zekk's Mémoire chart at FBD 13 crosses two lasers over extended hold notes, the section where In Falsus splits your hands between pinned keys and a moving cursor
    CHART VIEW · 1:16 LASER HOLDS · Chart view: Kyrosol
  4. 4

    The final density wall

    The closing section stacks taps, flicks and field sweeps into the densest stretch of the chart. Nothing here is new — it is everything from steps 2 and 3 at once. If your health bar reaches this wall with room to spare, do not gamble it back for style; survival lines clear charts, style clears highlight reels.

    The closing stretch of In Falsus Mémoire FBD 13 stacks taps, flicks and field sweeps into the densest wall of the chart
    CHART VIEW · 2:00 FINAL SECTION · Chart view: Kyrosol
  5. 5

    When the dive fails

    Dives carry a health bar, and when it empties the run stops with a DIVE FAILED banner. Nothing is lost: the game rolls you straight into a retry, and the encounter keeps every unlock it already paid out. The frame here is the banner itself — proof that the fail state is a normal part of practicing a chart this high.

    A DIVE FAILED banner ends a Mémoire encounter run in In Falsus, with the game offering an immediate retry from this state
    CHART VIEW · 2:52 FAILED · Chart view: Kyrosol
  6. 6

    Read the FAILED result screen

    Even a failed encounter shows the full Encounter Result, EXACT and BREAK counts included. That makes a failure the cheapest diagnostic you get: find where the BREAKs cluster, and that section — not the whole chart — is what your next retry should drill.

    In Falsus shows the Encounter Result even for a failed Mémoire dive, listing EXACT and BREAK counts beside the FAILED outcome
    CHART VIEW · 3:00 RESULT · Chart view: Kyrosol

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SEARCH INTENT · ANSWERED

How do you unlock Mémoire in In Falsus?

Mémoire belongs to the Arc 2.5: Every Moment chapter, and its encounter opens as you advance that chapter's story — no separate side condition is documented. Progress the scenario until the chapter's encounters appear in Music Play.

What does FBD mean in In Falsus?

FBD stands for FORBIDDEN — the fourth and hardest difficulty tier, above MIN, EVO and ULT. FBD is the only tier with full-width, mouse-only notes, and its charts sit at the very top of the level scale.

How hard is FBD 13?

Level 13 is the highest documented FBD level in the game — Mémoire shares that ceiling with a small group of tracks such as Enigma. Expect the full pattern vocabulary at once: overlapping streams, wide notes and laser paths that never settle into one lane for long.

What happens when you fail a dive in In Falsus?

Dives carry a health bar. Empty it and the run stops with a DIVE FAILED banner — but nothing is lost: the Encounter Result still shows your EXACT and BREAK counts, and the game offers an immediate retry. Treat the failed result as a free diagnostic of where the chart broke you.

Who made Mémoire, and which arc is it in?

Mémoire is by Zekk and belongs to Arc 2.5: Every Moment — the side-story chapter documented at game version 1.0.2c. Its FBD chart is the chapter's boss-level encounter at level 13.

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