Song Dive · Arc 3: Heaven's Chains

Live Fast Die Young — FBD 12, a First-Try Clear

anubasu-anubasu · FORBIDDEN 12 · DIVE CLEARED · MAX LINK 176

A frame-by-frame read of Torikage's first-play hand-cam of anubasu-anubasu's Live Fast Die Young — the FBD 12 chart, played as a solo dive — ending at 093'157'247 under the DIVE CLEARED banner: EXACT 1353 + 85, NEAR 64, BREAK 76, and a result card that registers the player's very first score on the song.

The run at a glance

  • ▸Single source: Torikage's 【In Falsus】Live Fast Die Young [FBD 12] 初見プレイ手元/First Try (2:39, 1080p30, 82 views as of the 2026-10-02 page build) — the in-play panel states the terms (Live Fast Die Young / anubasu-anubasu / FBD 12 / a dim SPEED 5.8C readout) and the catalog agrees (MIN 2 / EVO 5 / ULT 10 / FBD 12).
  • ▸The card's four rows — EXACT 1353 + 85, NEAR 64, BREAK 76 — sum to 1,578 as counted. The catalog publishes no FBD note split for Live Fast Die Young (the ULT row, 1,222 notes, is the only split on file), so the total stands as played with nothing to reconcile against.
  • ▸A first-try clear, three ways: the song detail screen prints HIGH SCORE –, the card's DIFFERENCE +093'157'247 equals the whole score, and the upload's own title tag says 初見プレイ手元/First Try. SCORE 093'157'247 under the DIVE CLEARED banner for rank A — claimed exactly as those three artefacts state it.
  • ▸It is a clear, not a Perfect Dive: NEAR 64 and BREAK 76 are printed on the card, an EARLY 39 / LATE 25 panel sits beside the rows, MAX LINK 176 stops far short of the 1,578 total, and MISS GAUGE reads 4. The road counters rise and fall with the breaks — the capture shows the chart as a fight, not a victory lap.

Source footage

One video backs every still below: Torikage's 【In Falsus】Live Fast Die Young [FBD 12] 初見プレイ手元/First Try (2:39, uploaded as a first-play hand-cam, 1080p30, 82 views as of the 2026-10-02 page build). Deep links in each step jump to the matching moment.

Watch on YouTube ↗

The capture carries the recorder's two hand-cams as fixed picture-in-picture windows in the bottom-center of the frame — a keyboard cam on the left and a mouse cam on the right, recorder overlays, not game UI — measured on the 1920×1080 source at 357×397 (x603/y682, keyboard) and 360×397 (x960/y682, mouse). The windows persist from the opening notes through the result card, so the ten gameplay and result stills are patched with delogo fills at those two rects; the song-detail and staged-highway stills carry no overlay and are delivered unpatched. The fill can read as a soft vertical smear over the lane under it — the cost of removing the overlay is stated here rather than hidden. No camera face beyond the two hand-cams, channel watermark or burned-in caption appears anywhere in the capture — checked frame by frame — and the video itself is untouched and linked in full. Deep-link seconds follow the container timeline of the download (the container reports no frame count; input-side seeks were spot-checked equal to the decode-ordered timeline), and every still was verified against its own on-screen score counter — they can land a moment off on YouTube's player.

The chart at a glance

catalog data · as played

Live Fast Die Young ships in Arc 3: Heaven's Chains (game version 1.0.2c, per the catalog) with the four-difficulty axis below — the FBD 12 tier this page anchors is the game's FORBIDDEN axis, quoted as the red 12 badge prints it.

SongLive Fast Die Young
Artistanubasu-anubasu
ArcArc 3: Heaven's Chains
Game version1.0.2c
LevelsMIN 2 · EVO 5 · ULT 10 · FBD 12

The catalog publishes a note split for ULT only — there is no FBD row to check the result card's 1,578 against, and none is invented. The published split is quoted in full.

DIFFTAPHOLDFIELDFLICKTOTAL
ULT4454391441941222

→ Roki FBD 13 guide→ In Falsus Song List — All 75 Tracks with Chart Levels→ Difficulty Levels

How the chart unfolds

12 frames · as played

Twelve stills from the first-play capture, in order, with the score counter quoted from each frame. The recorder's two hand-cam windows sit in the bottom-center of the gameplay frames; they are patched out here (see Source footage) and the video is linked untouched at each step.

  1. 1

    Pick the song — FORBIDDEN 12, no high score yet

    The song detail screen prints a red 12 beside 難易度 FORBIDDEN — the game's own spelling of the FBD axis — over HIGH SCORE –, blank before the first attempt. The jacket credits the illustration to シエラ (Sierra), and a FREEPLAY chip sits right of the art. A notice warns that freeplay drops no rewards; the run is for the chart itself.

    In Falsus song detail for Live Fast Die Young: red 12 beside FORBIDDEN, HIGH SCORE blank before the first attempt.
    難易度 FORBIDDEN 12 · HIGH SCORE – · illust. シエラ · Torikage's first-play hand-cam ↗
  2. 2

    The staged highway — Shift, A S D F, Space

    The dive stages at SCORE 000'000'000 over an empty highway: lane keys Shift / A S D F / Space along the bottom, and the in-play song panel top-right reading Live Fast Die Young / anubasu-anubasu with a red FBD 12 chip and a dim SPEED 5.8C readout. The recorder's two hand-cam windows are not up yet — they rise with the first note.

    In Falsus dive staged at 000'000'000: lane keys Shift / A S D F / Space under an FBD 12 song panel.
    000'000'000 · Shift / A S D F / Space · FBD 12 chip lit · Torikage's first-play hand-cam ↗
  3. 3

    The opening hold — the first chain begins

    A full-length violet hold beam with a cyan edge fills the left lanes, its EXACT EXACT tags lit at the judgment line as the counter passes 000'682'993. The keyboard cam and mouse cam are up in the bottom-center; both hands move from the first seconds — this chart opens already busy.

    A full-length violet hold beam opens the FBD 12 chart in In Falsus, EXACT tags lit at the judgment line.
    EXACT EXACT at the line · hand-cams patched · Torikage's first-play hand-cam ↗
  4. 4

    Slabs and a first NEAR

    At 013'527'512 the floor mixes violet and cyan slabs across the lanes and the tags read NEAR, EXACT, EXACT, EXACT EXACT left to right — the run's first NEAR lands here, the 64 the card eventually prints starting to accrue. The FBD 12 track never lets the pattern settle into one color for long.

    In Falsus judgment tags read NEAR and EXACT across violet and cyan slabs as the FBD 12 run passes 013'527'512.
    NEAR · EXACT · EXACT · EXACT EXACT, left to right · Torikage's first-play hand-cam ↗
  5. 5

    The curved sail over a yellow wedge

    The chart's signature shape arrives at 019'309'854: a curved violet sail wall spanning the highway with a yellow wedge cutting across it, five EXACT tags at the line and gold sparks bursting on the Shift side. The sail asks for a held shape while the wedge flicks through it — the first real coordination test.

    A curved violet sail wall with a yellow wedge crossing it spans the In Falsus highway at 019'309'854 on FBD 12.
    Five EXACT tags · gold sparks on the Shift side · Torikage's first-play hand-cam ↗
  6. 6

    Twin wedges pinch the highway

    At 032'216'420 twin wedge walls — violet on the Shift side, pink on the Space side — pinch the playable lanes toward the center while EXACTs continue under them. The road counter has already fallen and re-climbed once by this frame; BREAK 76 on the final card is earned steadily across the middle of the chart, not in one spot.

    Twin wedge walls pinch the In Falsus lanes toward the center at 032'216'420, violet left and pink right on FBD 12.
    The road counter has already rebuilt once by this frame · Torikage's first-play hand-cam ↗
  7. 7

    Twin holds, side by side

    Violet and cyan hold beams run parallel at 041'205'006, one hand holding while the other works the pads — the two hand-cams show it plainly. A green cross spark blooms at the right edge as the pair resolves. FBD 12's difficulty lives in these stacked demands more than in raw speed.

    Violet and cyan hold beams run side by side in In Falsus while a green cross spark blooms at the right edge.
    One hand holds, the other works the pads · Torikage's first-play hand-cam ↗
  8. 8

    Counter 74 — climbing through flicks

    The road counter reads 74 at 053'242'913 as a yellow wedge crosses the middle lanes with a green cross spark firing on the Space side. The mid-chart chain sits in the seventies here — up from the low twenties after the early breaks — and the run keeps rebuilding it all the way through.

    The In Falsus road counter reads 74 as a yellow wedge crosses the lanes at 053'242'913 on the FBD 12 chart.
    Green cross spark on the Space side · Torikage's first-play hand-cam ↗
  9. 9

    The staircase holds

    At 074'752'730 violet and cyan holds arrive as a descending staircase over the right lanes, four EXACT tags lit across the row. It is the densest single shape of the run on camera — and the last big set piece before the chart thins out for its finale.

    Violet and cyan holds arrive as a staircase over the right lanes in In Falsus with four EXACT tags lit across the row.
    074'752'730 · last big set piece before the finale · Torikage's first-play hand-cam ↗
  10. 10

    The thin finale

    The last stretch at 093'144'675 is sparse: single slabs on the A lane, long gaps, the counter in the 093 millions and climbing toward its ceiling. Nothing after this frame except the final wedges — the score's last few thousand points.

    The FBD 12 finale thins to single slabs on the A lane at 093'144'675 in this In Falsus endgame frame.
    The score's last stretch before the freeze · Torikage's first-play hand-cam ↗
  11. 11

    DIVE CLEARED

    The hexagonal DIVE CLEARED banner drops over the darkened highway with the score frozen at 093'157'247 behind it. A first attempt at the FBD 12 chart ends in a clear — the banner states it, and the card about to follow proves the margin.

    The DIVE CLEARED banner drops over the darkened In Falsus highway with the score frozen at 093'157'247.
    093'157'247 frozen behind the banner · Torikage's first-play hand-cam ↗
  12. 12

    The result card — rank A, first registration

    The settled DIVE RESULT reads SCORE 093'157'247 with rank A beside it, MAX LINK 176, HIGH SCORE – (still blank), DIFFERENCE +093'157'247 — the difference equals the entire score, the arithmetic signature of a first registered play. EXACT 1353 + 85, NEAR 64, BREAK 76 sum to 1,578; the NEAR row carries an EARLY 39 / LATE 25 side panel and MISS GAUGE reads 4. リトライ (Retry) and 次へ (Next) bracket the screen — the capture's UI is Japanese.

    In Falsus DIVE RESULT card for Live Fast Die Young: rank A at 093'157'247, DIFFERENCE equal to the whole score.
    EXACT 1353 + 85 · NEAR 64 · BREAK 76 · MISS GAUGE 4 · Torikage's first-play hand-cam ↗

→ Hardest Songs

Frequently asked questions

Live Fast Die Young FBD 12

How hard is Live Fast Die Young on FBD 12 in In Falsus?

On paper Live Fast Die Young lists MIN 2, EVO 5, ULT 10 and FBD 12 — the FORBIDDEN axis, one rung below the FBD 13 charts and the FBD 15 peak. This first-try capture clears it at rank A with EXACT 1438, NEAR 64 and BREAK 76 out of 1,578 judgements — a clear with real damage taken, not a Perfect Dive.

What does the result card show for this run?

SCORE 093'157'247 with rank A beside it, MAX LINK 176, HIGH SCORE – (blank), DIFFERENCE +093'157'247, and four judgement rows — EXACT 1353 + 85, NEAR 64, BREAK 76 — that sum to 1,578 as counted. The NEAR row carries an EARLY 39 / LATE 25 side panel, MISS GAUGE reads 4, and the DIVE CLEARED chip sits under the rows.

Is this really a first clear?

Three independent artefacts say so, and the page claims exactly that: the song detail screen prints HIGH SCORE – before the run, the card's DIFFERENCE +093'157'247 equals the entire score (the arithmetic signature of a first registration — there was no prior score to differ from), and the upload's own title tag reads 初見プレイ手元/First Try. MAX LINK 176 against the 1,578 total is consistent with a first look rather than a farmed best.

Why doesn't the 1,578 total match a catalog note count?

Because the catalog publishes no FBD note split for Live Fast Die Young — the only row on file is ULT (tap 445 + hold 439 + field 144 + flick 194 = 1,222), and an FBD chart does not map one-to-one onto it. The page quotes the card's 1,578 as played and records the catalog's missing row as found, without inventing a reconciliation.

Why are two rectangles patched onto the gameplay screenshots?

The recorder's keyboard and mouse hand-cams sit as fixed picture-in-picture windows in the bottom-center of the frame from the first note through the result card. They are recorder overlays, not game UI, so the stills are patched with delogo fills measured at 357×397 (x603/y682) and 360×397 (x960/y682) on the 1920×1080 source; the coordinates are published so the edit is checkable, and the video is linked untouched at every step.

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