SONG GUIDE · DEMO
Deep Into The Vibe
rejection
Deep Into The Vibe (rejection) arrived with the demo's Card Integration update — a Tier 1 drop pool built to teach the farm-craft-fight loop from zero.
CHART LEVELS
FBD · LV 12Three confirmed charts — MIN 3, EVO 6, ULT 10, no FBD. The charts run denser than its Tier 1 farming role suggests.
| Difficulty | Level | DMG Mult |
|---|---|---|
| MIN | 3 | ×1.15 |
| EVO | 6 | ×1.30 |
| ULT | 10 | ×1.50 |
| FBD | 12 | ×1.60 |

GAMEPLAY VIDEO
Hodor1355Watch a full clear of this song's top chart — embedded from the community player who recorded it.
→ Full-chart walkthrough: Deep Into The Vibe ULT 10 & FBD 12The dedicated mother page for this encounter: TrappyTheDemon's first-clear ULT 10 sightread read frame by frame — rank A at 090'719'482, all 1,406 notes judged — plus Ynyx's FBD 12 run at rank EX / 098'145'211 over 1,670 notes, every set piece deep-linked.
IOTA DROPS
DROP POOL · TIER 1Clearing this encounter Connected with a Dive Clear or better pays from a fixed pool of 12 Iota — 4 colors × 3 shapes, all Tier 1.
PROTOTYPE · POOL COLOR ASSIGNMENT AWAITS RELEASE DATA
STRATEGY
Clear MIN 3 Connected as soon as you touch the Integration system: Tier 1 pieces have no Infusion gate, so this is every account's first farm. The mid-tempo charts are also good aerial Field practice before Hyaloüyne.
The Tier 1 pool (Green, Yellow, Blue, Red) covers four colors immediately, but low Potency makes these pieces training wheels — replace them as Tier 2 and higher comes online. Phases lean Green and Yellow, so Red and Purple cards carry the advantage.
OPPONENT COLOR PER PHASE
Bring cards in these colors to hit the ×1.25 advantage against the phases above:
PROTOTYPE · PHASE COLORS AWAIT RELEASE DATA