SONG GUIDE · DEMO

Deep Into The Vibe

rejection

Deep Into The Vibe (rejection) arrived with the demo's Card Integration update — a Tier 1 drop pool built to teach the farm-craft-fight loop from zero.

CHART LEVELS

ULT · LV 10

Three confirmed charts — MIN 3, EVO 6, ULT 10, no FBD. The charts run denser than its Tier 1 farming role suggests.

DifficultyLevelDMG Mult
MIN3×1.15
EVO6×1.30
ULT10×1.50
FBD
In Falsus song select screen with MIN, EVO and ULT difficulty choices — pick the chart that matches your current loadout before diving
OFFICIAL SCREENSHOT · SONG SELECT

GAMEPLAY VIDEO

Hodor1355

Watch a full clear of this song's top chart — embedded from the community player who recorded it.

Gameplay by Hodor1355 · Watch on YouTube

IOTA DROPS

DROP POOL · TIER 1

Clearing this encounter Connected with a Dive Clear or better pays from a fixed pool of 12 Iota — 4 colors × 3 shapes, all Tier 1.

GREENI · II · III
YELLOWI · II · III
BLUEI · II · III
REDI · II · III

PROTOTYPE · POOL COLOR ASSIGNMENT AWAITS RELEASE DATA

Iota Farming

STRATEGY

Clear MIN 3 Connected as soon as you touch the Integration system: Tier 1 pieces have no Infusion gate, so this is every account's first farm. The mid-tempo charts are also good aerial Field practice before Hyaloüyne.

The Tier 1 pool (Green, Yellow, Blue, Red) covers four colors immediately, but low Potency makes these pieces training wheels — replace them as Tier 2 and higher comes online. Phases lean Green and Yellow, so Red and Purple cards carry the advantage.

OPPONENT COLOR PER PHASE

P1P2P3P4P5

Bring cards in these colors to hit the ×1.25 advantage against the phases above:

REDPURPLEYELLOW

PROTOTYPE · PHASE COLORS AWAIT RELEASE DATA

Encounter Simulator

RELATED